Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Martial Artist | Attack: 1175
Health: 1200 Toughness: 1150 Recovery: 1000 Power Gen: 100% |
450 Souls | Challenge Mode, Challenge Pack, Elite Martial Artist Pack |
Strategy[]
Dragon Breath Bo' Rai Cho is yet another addition to the offensive Martial Artist team. All Martial Artists teamed with him gain an increased critical chance to their attacks, furthering their offensive power. By himself, Bo' Rai Cho is able to inflict 100% area effect damage to any one of the tagged out opponents, either with his combo ender or when a critical hit occurs. As all damage from his critical hits transfer to the next opponent, it is viable to equip him with equipment or talents that center around crit, such as "Black Dragon Training" and "Lin Kuei Tutorage". Due to the increased crit chance he already gains from his passive, it would be more recommended to lean towards more on boosting crit damage than critical chance.
Recommended Talents[]
On the player's side, his passive can be boosted with the following talents:
- Precision
- Opportunist
- Black Dragon Training
- Lin Kuei Tutorage
- Shirai Ryu Teachings
- Death Mark Technique
- The Art of the Tsunami
- Boar Stance
On the enemy's side, his passive can be weakened with the following talents:
- Ghost Armor
- Red Dragon Training
- Hawk Stance
- Combat Veteran
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bo' Rai Cho. Having a card that "counters" Bo' Rai Cho does not mean it is always a good choice.
Good with[]
- Other Martial Artist characters namely:
- Kung Lao/Hat Trick: Kung Lao greatly boosts the critical damage of Martial Artist teammates. He also gains additional critical chance from both Bo' Rai Cho and his own passive, allowing him to deal a lot of damage by himself.
- Triborg/Cyrax (LK-4D4): He can boost the critical damage of all characters on his team and his SP1 will deal critical damage more often.
- Kung Jin/Prime: His passive greatly boosts critical chance for Martial Artist teammates, allowing Bo' Rai Cho to inflict crit more frequently.
- Liu Kang/Flaming Fists: With the help of Bo' Rai Cho's passive, Liu Kang can potentially deal a lot of basic damage.
- Jacqui Briggs/Kosplay: In her Sub-Zero costume, she would be able to deal more crit against Outworld opponents.
Good Against[]
- Evading characters such as Jade/Assassin, Jason Voorhees/Nightmare and Erron Black (equipped with Varmint's Ace In The Hole): Bo' Rai Cho's special attacks with crit can damage these characters if they are tagged-out.
Countered by[]
- Kenshi/Elder God, Kitana/Assassin & Scorpion/Hellspawn: All three of them are immune to critical attacks, with Kenshi extending this to other Elder God characters, lowering the efficiency of Bo' Rai Cho's passive.
- Characters that can inflict Blind, such as Kitana and Jade.
- Shadow Sash: At the start of the match, Bo' Rai Cho will be blinded, causing basic hits to have a chance of missing, limiting his passive.
- Jacqui Briggs/Kosplay: Aside from the Poison Aura while in her Reptile costume, she can also cause blind on her SP2.
- Kenshi/Ronin & Combat Shotgun: The character and equipment deal more damage against Martial Artists including Bo' Rai Cho.
Abilities[]
Here are Bo' Rai Cho's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Double Vision | Passive | Combo enders and critical hits have a 50% Chance to inflict additional damage on one of the tagged-out opponents. +25% critical hit chance for all Martial Artists. | On Combo Ender, Always active |
Ignition | First Special | Medium Damage + Stun | Quick Tap |
High Spirit | Second Special | High Damage + Weaken | Rapid Tap (x2) |
Drunk-Upuncture | X-Ray | Extreme Damage + Cripple | Tap |
Support Cards/Equipment[]
Here are Bo' Rai Cho's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Master's Wrath | Attack | 3-33% Bonus Attack | |
Spiritual Training | Health | 3-33% Bonus Health | |
Rivalry: Baraka | Recovery | 20-220% Bonus Recovery | |
Bo' Rai Cho's Flask | Equipment | 15-25% Critical Hit Chance Boost. [Bo' Rai Cho] 5-15% Damage Boost. [Fusion Level X] 25% Chance to apply Cripple to the active enemy at the start of the match. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 7,837 | 14,904 | 6,670 | 5,800 |
Fusion I | 11,756 | 22,356 | 10,005 | 8,700 |
Fusion II | 15,674 | 29,808 | 13,340 | 11,600 |
Fusion III | 19,593 | 37,260 | 16,675 | 14,500 |
Fusion IV | 23,512 | 44,712 | 20,010 | 17,400 |
Fusion V | 27,430 | 52,164 | 23,345 | 20,300 |
Fusion VI | 31,349 | 59,616 | 26,680 | 23,200 |
Fusion VII | 35,267 | 67,068 | 30,015 | 26,100 |
Fusion VIII | 39,186 | 74,520 | 33,350 | 29,000 |
Fusion IX | 43,105 | 81,972 | 36,685 | 31,900 |
Fusion X | 51,077 | 105,984 | 43,470 | 37,800 |
Gallery[]
Trivia[]
- Previously, Bo' Rai Cho's SP1 is stated to inflict both stun & fire, even though the latter effect never happened upon use. As such, he counted towards Quests that require characters who can inflict stun or fire. This is no longer the case as "Fire" was removed from the description, possibly citing this as an error.