Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Outworld | Attack: 1250
Health: 1125 Toughness: 1050 Recovery: 1100 Power Gen: 110% |
1600 | Faction War Store, Klassic Ninja Pack |
Strategy[]
When the match begins, all enemies will be affected by Ermac's Soul Siphon DOT, which will take away 10% of their max health and prevent recovery over the course of 30 seconds. Although underwhelming at first, it has since gained use since the introduction of event towers, where bosses take multiple attempts to take down due to their absurdly large health pool and immunity to DOTs, which Ermac's own DOT can bypass. His Soul Siphon DOT can persist even if he is not the first member in play or defeated. As such, he can be used even at low levels and can even be sacrificed as he inflicts damage upon death. Also, due to the nature of Ermac's self-destruction, he can render certain opponents' passives that trigger upon defeating an enemy (like Circle of Shadow Kitana) useless as his own passive nuke activates.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Ermac. Having a card that "counters" Ermac does not mean it is always a good choice.
Good With[]
- D'Vorah/Venomous: His soul siphon helps strengthen her basic attacks.
- Kitana/Mournful & Rain/Klassic: Ermac can start battle with a bar of power from these characters.
Good Against[]
- Enemies with high health and recovery, especially bosses and Rain/MK11.
- Characters with passives revolve around tagging: His Snare on grapple SP2 disable tag.
- Kitana/Circle of Shadow: Ermac explodes on defeat instead of being enslaved by Kitana, although Kitana can enslave him with a brutality.
- Jade/MK11 and Liu Kang/Klassic: They aren't immune to his soul siphon.
- Event Tower Boss battles: Tower Bosses have a modifier of immunity to DOTs, but Ermac's Soul Siphon is not affected, which he has the only DOT that can drain health of the bosses.
Countered By[]
- Brutalities.
- Characters with Dispel such as Shinnok: Dispel will remove Soul Siphon.
- Ermac/Pharaoh and Shinnok/Bone Shaper: Their passives trigger on his death.
- Jade/Klassic: Jade and her Klassic teammates are immune to Snare.
- Raiden/Dark: He can heal against all types of DOT.
- Shao Kahn/Konqueror: His instant kill on SP2 nullify the explosion.
- Shang Tsung/MK11: Shang Tsung can gain health upon Ermac’s death after his explosion.
- Sonya Blade/Kombat Cup: Ermac won't explode if he is the last character alive on his team since her red card will prevent him from tagging.
Abilities[]
Here are Ermac's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Error Macro | Passive | Opponents start the fight with Soul Siphon DOT, that takes 10% of their health and prevents recovery over 30 seconds (even if Ermac is tagged-out or defeated). Soul Siphon DOT is not affected by any modifiers or resistances. When Ermac is defeated (and is not the last one on his team) he explodes dealing massive damage to an active opponent. | Beginning of Match, Upon knockout |
Force Lift | First Special | Medium Damage | Swipe |
Certain Death | Second Special | Grapple: High Damage + Snare | Swipe |
We Are Many | X-Ray | Extreme Damage + Shield | Tap |
Support Cards/Equipment[]
Here are Ermac's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Telekinesis | Attack | 3-33% Bonus Attack | |
Legion of Souls | Health | 3-33% Bonus Health | |
Teleportation | Recovery | 20-220% Bonus Recovery | |
Soul Medallion | Equipment | 10-20% Power generation boost.
[Ermac] 10-20% Self heal at the end of Special Attack 3 or X-Ray/Fatal Blow attack. [Fusion Level X] 50% Reduced Power cost on Special Attack 2. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 9,643 | 16,160 | 6,090 | 20,416 |
Fusion I | 14,463 | 24,240 | 9,135 | 30,624 |
Fusion II | 19,285 | 32,319 | 12,180 | 40,832 |
Fusion III | 24,107 | 40,398 | 15,225 | 51,040 |
Fusion IV | 28,928 | 48,479 | 18,270 | 61,248 |
Fusion V | 33,750 | 56,559 | 21,315 | 71,456 |
Fusion VI | 38,570 | 64,638 | 24,360 | 81,664 |
Fusion VII | 43,392 | 72,717 | 27,405 | 91,872 |
Fusion VIII | 48,213 | 80,798 | 30,450 | 102,080 |
Fusion IX | 52,722 | 88,878 | 33,495 | 112,288 |
Fusion X | 62,843 | 114,912 | 39,690 | 133,056 |
Gallery[]
Trivia[]
- Prior to Update 2.0, he was a challenge character and costed 478 Souls.