Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Outworld | Attack: 1225
Health: 980 Toughness: 1025 Recovery: 1050 Power Gen: 110% |
450 Souls | Challenge Mode, Challenge Pack, Quest Mode (Tower 8: To Defeat A Legion), Elite Outworld Pack |
Pharaoh Ermac is the first Ermac character that appears as a challenge character. As such, he possesses higher stats than his previous counterparts, only second to his newer counterpart, Ermac/Klassic. Like the other Ermacs, his passive revolves around dying, albeit it can stack more than once, making this version a very formidable foe to fight against.
Strategy[]
Ermac and his teammates gain +15% critical chance and take less damage for every character that is lost on either side or when an enemy resurrects. These effects can stack multiple times additively and is active even when Ermac himself is defeated. If no one on either side has a form of resurrection, the maximum critical chance achieved would be 60%. It is possible to achieve guaranteed crits however, if at least 3 more enemy resurrections happen. Otherwise, players can use equipment that grants critical chance or learn the "Black Dragon Training" talent.
As Ermac and his teammates gain increasing critical chance, it would be recommended to give them talents that revolve around critical damage and if possible, apply curse onto his enemies to make them take more damage from critical hits. Alternatively, gaining luck would temporarily boost a character's crit chance which can stack with Ermac's passive.
Recommended Talents[]
On the player's side, his passive can be boosted with the following talents:
- Black Dragon Training
- Lin Kuei Tutorage
- Shirai Ryu Teachings
- Boar Stance
- Combat Veteran
- Focused
On the enemy's side, his passive can be weakened with the following talents:
- Ghost Armor
- Red Dragon Training
- Hawk Stance
- Combat Veteran
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Ermac. Having a card that "counters" Ermac does not mean it is always a good choice.
Good with[]
- Kotal Kahn/Dark Lord: Because of Kotal Kahn's ability to summon 2 Osh-Tekk warriors per battle, he can activate Ermac's passive up to three times. Plus his special 2, with Weaken, combined with Ermac's Passive, can significantly reduce the damage taken.
- Triborg/Cyrax (LK-4D4): Critical damage is boosted for the entire team.
Good Against[]
- Characters who resurrect.
Countered By[]
- Characters with critical damage immunity, such as Kenshi/Elder God.
- Shinnok/Bone Shaper: Any KO will also trigger his damage boost.
- Kitana/Day of the Dead: Any KO will also trigger her Regen.
Abilities[]
Here are Ermac's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Feast of Souls | Passive | For every Character that is defeated, and for each opponent that resurrects, your team takes less damage and gains increasing critical hit chance. These effects stack. | Upon Teammate Knockout or Enemy Knockout/Resurrect |
Lost Souls | First Special | Medium Damage + Stun | Quick Tap |
Force Port | Second Special | High Damage + Curse | Swipe |
We Are Many | X-Ray | Extreme Damage + Shield | Tap |
Support Cards/Equipment[]
Here are Ermac's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Telekinesis | Attack | 3-33% Bonus Attack | |
Legion of Souls | Health | 3-33% Bonus Health | |
Teleportation | Recovery | 20-220% Bonus Recovery | |
Soul Medallion | Equipment | 10-20% Power generation boost.
[Ermac] 10-20% Self heal at the end of Special Attack 3 or X-Ray/Fatal Blow attack. [Fusion Level X] 50% Reduced Power cost on Special Attack 2. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 9,450 | 14,077 | 5,945 | 19,488 |
Fusion I | 14,174 | 21,115 | 8,918 | 29,232 |
Fusion II | 18,900 | 28,153 | 11,890 | 38,976 |
Fusion III | 23,624 | 35,192 | 14,863 | 48,720 |
Fusion IV | 28,349 | 42,230 | 17,835 | 58,464 |
Fusion V | 33,074 | 49,269 | 20,808 | 68,208 |
Fusion VI | 37,799 | 56,306 | 23,780 | 77,952 |
Fusion VII | 42,524 | 63,345 | 26,753 | 87,696 |
Fusion VIII | 47,249 | 70,384 | 29,725 | 97,440 |
Fusion IX | 51,973 | 77,422 | 32,698 | 107,184 |
Fusion X | 61,586 | 100,102 | 38,745 | 127,008 |