Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
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Kosplay Jacqui Briggs (2.0)
Rarity Type Base Stats Price Unlock
Gold Martial Artist/Spec Ops Attack: 1250

Health: 1150

Toughness: 1075

Recovery: 1050

Power Gen: 100%

450 Souls Challenge Mode, Challenge Pack, Elite Spec Ops Pack, Elite Martial Artist Pack

Strategy

At the start of the fight (or the first time Jacqui enters the fight), her Passive lets you choose one of the six different costumes (which resembles the classic costumes for some other Mortal Kombat fighters) that gives her situational advantages. Here is a full list of avaliable costumes (from left to right in battle):

  • Purple (Rain) - Gains Dispel for SP1 and +50% Basic Damage vs Outworld characters
  • Yellow (Scorpion) - Gains Fire for SP2 and Combo Ender and Burning Status inflicted vs Spec Ops characters has Amped Power Drain
  • Blue (Sub-Zero) - Gains Frostbite for SP1 and Combo Ender and +50% Critical Damage vs Outworld characters
  • Brown (Tremor) - Gains Stun for SP2 and +30% Lethal Blow chance vs Netherrealm characters
  • Green (Reptile) - Gains Blind and Grapple for SP2 and Poison for Combo Ender and Constant Poison Aura vs Martial Arts characters
  • Red (Ermac) - Gains Vampirism for SP2 and Tag-in attack and Reflect damage from Blocked Specials vs Netherrealm characters

Each costume also changes either her Special 1 or Special 2 abilities - for example, the Sub-Zero costume changes her Special 1 to apply Frostbite and her Special 2 in Ermac's costume inflicts Vampirism which heals her for 50% of the damage dealt. The remaining special will be her default special attack. Each costume may also change her basic attack patterns. If Tremor/Aftershock forces her to tag in, and Jacqui hasn't had a change to select her costume, she will fight with her default costume (black), using the default basic and special attacks until she tags in again and pick a ninja costume.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Jacqui Briggs. Having a card that "counters" Jacqui Briggs does not mean it is always a good choice.

Good with

  • Kenshi/Prime: Jacqui counts as both a Martial Artist character and a Spec Ops character, therefore she boosts Kenshi's attack and health by 40%.
  • Takeda/Shirai Ryu: Takeda directly boosts Jacqui's attack, health and critical hit damage by 30%.
  • Characters that benefit Martial Artists and Spec Ops, such as Scorpion/Ninjutsu and Sonya Blade/Demolition.

Good against

  • Jacqui counters most classes in the game, but she especially destroys Outworld and Netherrealm characters: Rain and Sub-Zero costumes are effective against Outworld characters with Rain Jacqui gaining 50% basic damage and Sub-Zero Jacqui gaining 50% critical damage. Ermac and Tremor costumes are effective against Netherrealm characters with Ermac Jacqui reflecting damage from blocked specials and Tremor Jacqui gaining 30% Lethal Blow Chance.
  • Characters that count as multiple classes: This gives Jacqui more flexibility in choosing what costume to use. Raiden/Klassic especially, as he counts as Martial Artist, Spec Ops and Outworld.
  • Erron Black/Black Dragon (and future Nomad characters): Nomad characters count as all classes at once, meaning Jacqui can use any costume, she wants, to counter Erron Black.
  • Debuffs: Rain Jacqui’s Dispel on Special Attack 1 of Rain variation will remove any negative effects from her apart from Cripple.

Countered by

  • Elder God characters with single class, such as Raiden/Thunder God: Jacqui has no costume that counters Elder God class.
  • Kitana/Assassin: Despite being an Outworld character, Kitana is immune to critical hits, meaning Sub-Zero Jacqui’s Critical Damage will have no effect on her.
  • Kano/Commando: Kano is immune to the Blind on Reptile Jacqui’s Special 2.
  • Scorpion/Kold War: Scorpion is immune to the fire effects from Scorpion Jacqui.
  • Kintaro/Shokan Warrior: Kintaro and his teammates can resist the fire effects from Scorpion Jacqui.
  • Raiden/Dark: Raiden can reserve the effects of Power Drain (counting Frostbite) and DOT from Scorpion Jacqui, Sub-Zero Jacqui and Reptile Jacqui.
  • Liu Kang/Klassic, Jade/MK11 & Raiden/MK11: Same as Dark Raiden, with Liu Kang gaining Basic Damage in place of Power Drain, Critical Damage in place of Poison and Healing from Fire. MK11 Jade heals from DOTs, including Fire from Scorpion Jacqui and Poison from Reptile Jacqui, spreading this to MK11 teammates. MK11 Raiden is also immune to the possible power drain effects from Scorpion Jacqui, also spreading it to MK11 teammates.
  • Sonya Blade/Kombat Cup: Sonya is immune to the Stun from Tremor Jacqui’s Special 2.
  • Reptile/Klassic, D'Vorah/Prime & D'Vorah/Swarm Queen: All of them are immune to Reptile Jacqui’s Poison on Combo Ender, with Klassic Reptile spreading this immunity to Outworld teammates.
  • Tremor/Aftershock: As stated in Strategy, he can force her to fight with no passive temporarily.
  • Takeda/Ronin, Kenshi/Ronin, Erron Black/Gunslinger, Executioner Axe & Combat Shotgun: These characters and equipment pieces will deal damage to Martial Artist and Spec Ops, which are both of Kosplay Jacqui’s classes.

Abilities

Here are Jacqui Briggs's abilities.

Ability Classification Description Usage
Kollector Passive On tag-in Kosplay Jacqui Briggs mimicks one of the six Klassic Ninjas, each giving her a different unique combat effect and high bonuses against a certain Character type.


Scorpion Kosplay
・Special Attack 2: Team Fire
・Combo Ender 1: Fire
・Fire has increased Power Drain vs Spec Ops
Tremor Kosplay
・Special Attack 2: Stun
・30% Lethal Blow chance vs Netherrealm
Rain Kosplay
・Special Attack 1: Dispel
・50% Basic Attack damage boost vs Outworld
Reptile
・Special Attack 2: Blind
・Combo Ender 1: Poison
・Poison Aura is active vs Martial Artists
Sub-Zero Kosplay
・Special Attack 1: Frostbite
・Combo Ender 1: Frostbite
・50% Critical Hit chance boost vs Outworld
Ermac Kosplay
・Special Attack 2: Vampirism
・Tag-in attack: Vampirism
・Damage reflection of blocked Special Attacks vs Netherrealm

Beginning of Match
Ninja Style First Special Low Damage+(Depends on Kosplay) (Depends

on Kosplay)

Ninja Tactics Second Special High Damage+(Depends on Kosplay) (Depends

on Kosplay)

Chest Kavity X-Ray Extreme Damage + Cripple Tap

Support Cards/Equipment

Here are Jacqui Briggs' support and equipment cards.

Card Classification Description
Heavy Hitter Attack 3-33% Bonus Attack
Bulletproof Health 3-33% Bonus Health
Father: Jax Briggs Recovery 20-220% Bonus Recovery
Power Glove Equipment 15-35% Max health boost.

[Jacqui Briggs] 25-35% Basic attack damage boost.

[Fusion Level X] 25% Chance to reflect 100% basic attack damage when blocking.

Stats

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 9,643 16,519 6,235 19,488
Fusion I 14,463 24,778 9,353 29,232
Fusion II 19,285 33,037 12,470 38,976
Fusion III 24,107 41,297 15,588 48,720
Fusion IV 28,928 49,556 18,705 58,464
Fusion V 28,928 57,816 21,823 68,208
Fusion VI 38,570 66,076 24,941 77,952
Fusion VII 43,392 74,334 28,058 87,696
Fusion VIII 48,213 82,593 31,175 97,440
Fusion IX 52,722 90,853 34,293 107,168
Fusion X 62,843 117,466 40,635 127,008

Trivia

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