Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Spec Ops | Attack: 1130
Health: 1400 Toughness: 1450 Recovery: 1400 Power Gen: 100% |
N/A | TBA |
Strategy[]
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Jax Briggs. Having a card that "counters" Jax Briggs does not mean it is always a good choice.
Good With[]
Good Against[]
- Characters with powerful or spammable Special Attack 1 such as Johnny Cage, Kitana and Scorpion: Silence on Jax's Special Attack 1 can disable opponent's SP1 and reduce their power generation.
Countered By[]
- Poison and Incurability debuffs: These debuffs prevent any form of healing.
- Erron Black/Gunslinger and Takeda/Ronin: These characters deal more damage against Spec Ops characters.
Abilities[]
Here are Jax Briggs' abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Forged in Fire | Passive | Onslaught Jax can accumulate Heat effect while fighting. Jax gets 1 Heat stack for any attack received from an opponent, and for each performed successful Basic Attack he receives 2 Heat stacks. Jax gets 1% attack boost and 2% resistance to all negative effects per active Heat stack.
Maximal amount of Heat stacks - 30. Successful Fatal Blow instantly charges Heat to maximum. When the Heat is fully accumulated, Jax can release it to instantly heal one of his team members, including himself, by 15% of their max Health. When the Heat is released, Jax applies Shield Break on his opponent. If Jax tags-out, his Heat will decrease over time (1 stack per second), but not if the Heat is fully accumulated. For each additional Onslaught and Spec Ops teammate, Jax's Heal amount is increased by 5%. When a teammate is healed by Heat Release, they instantly gain 1 bar of power. When a teammate is healed by Heat Release, they instantly gain 1 bar of power |
Tapping on extra bar |
Lethal Clap | First Special | Medium Damage + Silence | Target |
Buffed Up | Second Special | Grapple: High Damage + Strengthen | Double Spin Tap |
Honorable Discharge | Fatal Blow | Extreme Damage + Shield | Tap |
Support Cards/Equipment[]
Here are Jax Briggs' support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Gotcha | Attack | 3-33% Bonus Attack | |
Gym Rat | Health | 3-33% Bonus Health | |
O.I.A. | Recovery | 20-220% Bonus Recovery | |
Cybernetic Arm | Equipment | 25-45% Toughness boost. [Jax Briggs] 20-30% Chance to reflect 100% Special Attack damage when blocking. [Fusion Level X] 25% Chance to reflect 100% basic attack damage when blocking. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 8,717 | 20,110 | 8,410 | 25,984 |
Fusion I | 13,075 | 30,164 | 12,615 | 38,976 |
Fusion II | 17,434 | 40,219 | 16,820 | 51,968 |
Fusion III | 21,792 | 50,274 | 21,025 | 64,960 |
Fusion IV | 26,150 | 60,329 | 25,230 | 77,952 |
Fusion V | 30,509 | 70,384 | 29,435 | 90,944 |
Fusion VI | 34,867 | 80,438 | 33,640 | 103,936 |
Fusion VII | 39,226 | 90,493 | 37,845 | 116,928 |
Fusion VIII | 43,584 | 100,548 | 42,050 | 129,920 |
Fusion IX | 47,943 | 110,603 | 46,255 | 142,912 |
Fusion X | 56,810 | 143,002 | 54,810 | 169,344 |