Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Spec Ops | Attack: 1230
Health: 1230 Toughness: 1320 Recovery: 1320 Power Gen: 100% |
N/A | Strike Force Diamond Pack, Elite Spec Ops Pack |
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Johnny Cage. Having a card that "counters" Johnny Cage does not mean it is always a good choice.
Good with[]
- Strike Force Characters.
- Cassie Cage/Covert Ops: Johnny Cage gains +25% unblockable chance.
- Jacqui Briggs/High Tech: Johnny Cage gains +20% power generation.
- Terminator/Dark Fate: Johnny Cage takes 5-15% less damage thanks to Terminator's passive.
- Sonya Blade/Demolition: Johnny Cage gains +30% attack.
- Sonya Blade/Klassic: Klassic Sonya Blade allows Johnny Cage to ignore toughness.
Good against[]
- Resurrecting characters and equipments, such as Jason Voorhees/Slasher, Terminator/Dark Fate, Goro/Klassic and Living Dead: Johnny Cage gains a bar of power on opponent resurrection.
- Netherrealm Characters: Johnny Cage and Strike Force teammates deal +10-30% damage against them.
- Ronin Characters: Strike Force characters deal +10% damage against them.
Countered by[]
- Jade/Klassic: Jade and her Klassic teammates are immune to Snare.
- Raiden/Dark and Raiden/MK11: Both are immune to Power Drain, with Raiden/Dark reversing the effect and Raiden/MK11 spreading the immunity to MK11 teammates.
- Tanya/Treacherous: Tanya reduces the effects of Power Drain.
Abilities[]
Here are Johnny Cage's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Undead Hunter | Passive | If an opponent resurrects, Johnny instantly gains 1 bar of power. Strike Force Johnny Cage gains up to +50-100% damage and +15-25% power generation as he loses health. All Strike Force teammates do +10-30% damage vs. Netherrealm characters.
Strike Force Characters do 10% more damage vs. Ronin Characters. |
Always Active |
Kracker | First Special | Medium Damage + Power Drain | Quick Tap |
Shadow Dropkick | Second Special | High Damage + Snare | Swipe |
Kasting Kall | X-Ray | Extreme Damage + Strengthen | Tap |
Support Cards/Equipment[]
Here are Johnny Cage's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Seido Training | Attack | 3-33% Bonus Attack | |
Does His Own Stunts | Health | 3-33% Bonus Health | |
A-Lister | Recovery | 20-220% Bonus Recovery | |
Subtle Tattoo | Equipment | 25-45% Recovery boost. [JOHNNY CAGE] 40-60% Basic attack damage boost. |
|
Famous Dashing Smile | Equipment | 50-150% Combo Ender damage boost.
20-40% Chance to apply Incurability debuff to the whole team for 10sec on Special Attack 1. 40-300% Damage boost. Earthrealm Tower only. [JOHNNY CAGE] [SET] If this is equipped alongside Famous Fashion Dominator, any DIAMOND Johnny Cage gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [Fusion Level X] Gain 30% more Power from hitting an opponent. Opponent doesn't get Power from those hits. |
|
Famous Fashion Dominator | Equipment | 35-55% Max Health boost.
40-70% Chance to apply Blind to an opponent for using a Special Attack against the user. 300-1200% Max Health boost. Earthrealm Tower only. [JOHNNY CAGE] [SET] If this is equipped alongside Famous Dashing Smile, any DIAMOND Johnny Cage gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [JOHNNY CAGE] 5-10% Power generation boost after performing a successful Special Attack. Stackes up to 5 times. [Fusion Level X] Gain Energy Shield when below 80% Health. Energy Shield reduced all incoming damage when user loses health. Maximum reduction - 50% at 20% Health and below. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 9,488 | 17,668 | 7,656 | 24,499 |
Fusion I | 14,232 | 26,502 | 11,484 | 36,749 |
Fusion II | 18,976 | 35,335 | 15,312 | 48,998 |
Fusion III | 23,721 | 44,169 | 19,140 | 61,248 |
Fusion IV | 28,465 | 53,003 | 22,968 | 73,498 |
Fusion V | 33,209 | 61,837 | 26,796 | 85,747 |
Fusion VI | 37,953 | 70,671 | 30,624 | 97,997 |
Fusion VII | 42,697 | 79,505 | 34,452 | 110,246 |
Fusion VIII | 47,441 | 88,339 | 38,280 | 122,496 |
Fusion IX | 52,185 | 97,172 | 42,108 | 134,746 |
Fusion X | 61,837 | 125,637 | 49,896 | 159,667 |
Prior to Update 2.0, these are his original stats as a Gold Character.
Attack | Health | Toughness | Recovery |
---|---|---|---|
980 | 980 | 1050 | 1050 |
Gallery[]
Trivia[]
- Prior to Update 2.0, his passive was Undead Hunter: Johnny does +30% DAMAGE vs. Netherrealm. If an opponent resurrects, Johnny instantly gains 50% power.
- Prior to Update 2.0, he cost 368 Souls.
- Prior to Update 2.4, he was known as Johnny Cage/Undead Hunter.