Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Spec Ops | Attack: 910
Health: 930 Toughness: 950 Recovery: 1040 Power Gen: 100% |
250 Souls | Store, Gold Pack, Spec Ops Pack, Elite Spec Ops Pack |
Strategy[]
Balanced Kenshi is almost true to his name, as he provides a bar of power to himself and other Spec Ops teammates, giving them a tactical advantage on the battlefield. Furthermore, his "Tele-Push" can drain enemy power, leaving the opponents at a disadvantage when it comes to power as he could use it immediately if he wants to. His passive can help other Spec Ops teammates reach their SP2s or X-Ray attacks earlier or just deal more damage at the start of the match.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Kenshi. Having a card that "counters" Kenshi does not mean it is always a good choice.
Good with[]
Countered by[]
- Cassie Cage/Strike Force: Cassie can immediately tag in and drain the entire enemy team of their power, nullifying Kenshi's passive.
- Raiden/Dark and Liu Kang/Klassic: Both characters are immune to Kenshi’s Power Drain, Liu Kang unaffected and Raiden gaining power.
- Raiden/MK11: Raiden and his MK11 teammates are immune to Kenshi's Power Drain.
Abilities[]
Here are Kenshi's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Telekinesis | Passive | All Spec Ops teammates start with one bar of power. | Beginning of Match |
Tele-Push | First Special | Medium Damage + Power Drain | Swipe |
Tele-Flurry | Second Special | High Damage | Quick Tap |
Tele-Strike | X-Ray | Extreme Damage + Luck | Tap |
Support Cards/Equipment[]
Here are Kenshi's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Telekinetic Master | Attack | 3-33% Bonus Attack | |
Acute Senses | Health | 3-30% Bonus Health | |
Ancestral Souls | Recovery | 20-220% Bonus Recovery | |
Sento Blade | Equipment |
25-45% Basic Attacks unblockable chance. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 6,070 | 11,551 | 5,510 | 6,032 |
Fusion I | 9,105 | 17,326 | 8,265 | 9,048 |
Fusion II | 12,139 | 23,101 | 11,020 | 12,064 |
Fusion III | 15,174 | 28,877 | 13,775 | 15,080 |
Fusion IV | 18,209 | 34,652 | 16,530 | 18,096 |
Fusion V | 21,244 | 40,427 | 19,285 | 21,112 |
Fusion VI | 24,279 | 46,202 | 22,040 | 24,128 |
Fusion VII | 27,314 | 51,978 | 24,795 | 27,144 |
Fusion VIII | 30,349 | 57,753 | 27,550 | 30,160 |
Fusion IX | 33,383 | 63,528 | 30,305 | 33,176 |
Fusion X | 39,558 | 82,138 | 35,910 | 39,312 |
Gallery[]
Trivia[]
- He shares the exact same base stats as Kenshi/Possessed.
- Prior to Update 2.0, he costed 330 souls.