Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Martial Artist/Elder God | Attack: 1150
Health: 1175 Toughness: 1200 Recovery: 1050 Power Gen: 110% |
450 Souls | Challenge Mode, Challenge Pack, Sword Master Pack, Netherrealm Elder God Pack, Elite Netherrealm Elder God Pack, Elite Martial Artist Pack |
Strategy[]
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Kenshi. Having a card that "counters" Kenshi does not mean it is always a good choice.
Good With[]
- Elder God Teammates.
Good Against[]
- Critical Chance Characters: Kenshi is immune to critical attacks.
Countered By[]
- Liu Kang/Klassic, Raiden/Dark, Raiden/MK11: All 3 characters are immune to Kenshi's Power Drain, with MK11 Raiden spreading this immunity to MK11 teammates.
- Tanya/Treacherous: Tanya reduces the effects of Kenshi's Power Drain.
- Scorpion/Hellspawn, Kitana/Assassin & Kenshi/Elder God (himself): They are immune to critical attacks, with Kenshi spreading this immunity to Elder God teammates.
Abilities
Here are Kenshi's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
God of the Blade | Passive | When opponents are defeated by Kenshi's special attacks, he and his teammates gain a bar of power. Elder God teammates are immune to critical attacks and have +20% critical hit chance on Basic Attacks. | On Opponent Knockout with Special, Always Active |
Tele-Push | First Special | Medium Damage + Power Drain | Swipe |
Spiritual Flurry | Second Special | High Damage + Curse | Quick Tap |
Tele-Strike | X-Ray | Extreme Damage + Power | Tap |
Support Cards/Equipment[]
Here are Kenshi's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Telekinetic Master | Attack | 3-33% Bonus Attack | |
Acute Senses | Health | 3-30% Bonus Health | |
Ancestral Souls | Recovery | 20-220% Bonus Recovery | |
Sento Blade | Equipment |
25-45% Basic Attacks unblockable chance. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 7,671 | 14,594 | 6,960 | 6,090 |
Fusion I | 11,506 | 21,890 | 10,440 | 9,135 |
Fusion II | 15,341 | 29,187 | 13,920 | 12,180 |
Fusion III | 19,177 | 36,484 | 17,400 | 15,225 |
Fusion IV | 23,012 | 43,781 | 20,880 | 18,270 |
Fusion V | 26,847 | 51,077 | 24,360 | 21,315 |
Fusion VI | 30,682 | 58,374 | 27,840 | 24,360 |
Fusion VII | 34,518 | 65,671 | 31,320 | 27,405 |
Fusion VIII | 38,353 | 72,968 | 34,800 | 30,450 |
Fusion IX | 42,188 | 80,264 | 38,280 | 33,495 |
Fusion X | 49,991 | 103,776 | 45,360 | 39,690 |