Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
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Kenshi Elder God 2.0
Rarity Type Base Stats Price Unlock
Gold Martial Artist/Elder God Attack: 1150

Health: 1175

Toughness: 1200

Recovery: 1050

Power Gen: 110%

450 Souls Challenge Mode, Challenge Pack, Sword Master Pack, Netherrealm Elder God Pack, Elite Netherrealm Elder God Pack, Elite Martial Artist Pack

Strategy[]

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Kenshi. Having a card that "counters" Kenshi does not mean it is always a good choice.


Good With[]

Good Against[]

  • Critical Chance Characters: Kenshi is immune to critical attacks.

Countered By[]

  • Scorpion/Hellspawn, Kitana/Assassin & Kenshi/Elder God (himself): They are immune to critical attacks, with Kenshi spreading this immunity to Elder God teammates.

Abilities

Here are Kenshi's abilities.

Ability Classification Description Usage
God of the Blade Passive When opponents are defeated by Kenshi's special attacks, he and his teammates gain a bar of power. Elder God teammates are immune to critical attacks and have +20% critical hit chance on Basic Attacks. On Opponent Knockout with Special, Always Active
Tele-Push First Special Medium Damage + Power Drain Swipe
Spiritual Flurry Second Special High Damage + Curse Quick Tap
Tele-Strike X-Ray Extreme Damage + Power Tap

Support Cards/Equipment[]

Here are Kenshi's support and equipment cards.

Card Classification Description Picture
Telekinetic Master Attack 3-33% Bonus Attack
Kenshi damage
Acute Senses Health 3-30% Bonus Health
Kenshi health
Ancestral Souls Recovery 20-220% Bonus Recovery
Kenshi energy
Sento Blade Equipment

25-45% Basic Attacks unblockable chance.
[Kenshi] 10-20% Special Attack 3 or X-Ray/Fatal Blow attack damage boost.
[Fusion Level X] 15% Damage boost. Faction Wars Only.

Sento kenshi post

Stats[]

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 7,671 14,594 6,960 6,090
Fusion I 11,506 21,890 10,440 9,135
Fusion II 15,341 29,187 13,920 12,180
Fusion III 19,177 36,484 17,400 15,225
Fusion IV 23,012 43,781 20,880 18,270
Fusion V 26,847 51,077 24,360 21,315
Fusion VI 30,682 58,374 27,840 24,360
Fusion VII 34,518 65,671 31,320 27,405
Fusion VIII 38,353 72,968 34,800 30,450
Fusion IX 42,188 80,264 38,280 33,495
Fusion X 49,991 103,776 45,360 39,690

Gallery[]

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