Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Martial Artist | Attack: 1575 Health: 1500 Toughness: 1380 Recovery: 1400 Power Gen: 130% |
N/A | MK1 Kenshi Summon Pack |
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Kenshi. Having a card that "counters" Kenshi does not mean it is always a good choice.
Good With[]
- MK1 Characters.
- Johnny Cage, Kung Lao, Raiden and Kenshi characters.
- Scorpion/Ninjutsu & Sub-Zero/Cryomancer: Kenshi Gains 30% Attack from Scorpion and 30% Health from Sub-Zero.
- Kung Jin/Shaolin, Scorpion/Hellspawn, Wrath Hammer & Bloody Tomahawk: Kenshi can start match with extra power from these supports.
- Combat Shotgun: This equipment helps Kenshi deal even more damage against Martial Artist Opponents.
Good Against[]
- Blind.
- Resurrecting characters: Kenshi has easy-to-apply Death Mark on his Special Attack 1.
- Kenshi/Ronin, Noob Saibot/MK11, Kintaro/Shokan Warrior & Jax Briggs/Klassic: Part of these characters' passive relies on blocking special attacks, which Kenshi's unblockable Special Attack 2 counters their passives.
Countered By[]
- Jade/Assassin: Jade can evade combo enders, making Kenshi can't use Spectral attack.
Abilities[]
Here are Kenshi's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Ancestor's Will | Passive | After 3 successful Combo enders, Kenshi MK1 can summon the ancestors' spirit that unleashes a terrifying Spectral attack on the opponent. Performing mini-games at 80%+ activates the chain of attacks with progressively increasing speed, damage and critical attack chance. Kenshi applies Blind for 2 sec. for each Spectral attack performed.
When Kenshi defeats an opponent, he applies Team Ancestors Damnation which power drains opponents and prevents from generating power for 5 sec. • All Johnny Cage, Kung Lao, Raiden, Kenshi on the team are immune to Blind, including Kenshi MK1. • MK1 teammates get a 10-20% reduced Power cost on all Special Attacks. |
Tapping on the additional bar |
See Ya Later | First Special | Medium Damage + Death Mark | Spin Tap |
Nothing to see Here | Second Special | High Damage + Speed | Double Spin Tap |
Two Heavens Assault | X-Ray | Extreme Damage + Bleed | Tap |
Support Cards/Equipment[]
Here are Kenshi's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Telekinetic Master | Attack | 3-33% Bonus Attack | |
Acute Senses | Health | 3-30% Bonus Health | |
Ancestral Souls | Recovery | 20-220% Bonus Recovery | |
Sento Blade | Equipment |
25-45% Basic Attacks unblockable chance. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 12,150 | 21,546 | 8,004 | 25,984 |
Fusion I | 18,224 | 32,319 | 12,006 | 38,976 |
Fusion II | 24,299 | 43,092 | 16,008 | 51,968 |
Fusion III | 30,374 | 53,865 | 20,010 | 64,960 |
Fusion IV | 36,449 | 64,638 | 24,012 | 77,952 |
Fusion V | 42,523 | 75,411 | 28,014 | 90,944 |
Fusion VI | 48,598 | 86,184 | 32,016 | 103,936 |
Fusion VII | 54,673 | 96,957 | 36,018 | 116,928 |
Fusion VIII | 60,748 | 107,730 | 40,020 | 129,920 |
Fusion IX | 66,823 | 118,503 | 44,022 | 142,912 |
Fusion X | 79,182 | 153,216 | 52,164 | 169,344 |