Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Martial Artist | Attack: 910
Health: 930 Toughness: 950 Recovery: 1040 Power Gen: 100% |
250 Souls | Store, Gold Pack, Martial Artist Pack, Elite Martial Artist Pack |
Strategy[]
Unlike his Balanced counterpart, this Kenshi trades off support for a little bit of offense. On tag-in, Kenshi ambushes his opponent with an unblockable attack that sets them on fire, which deals damage-over-time and also drain a small portion of their power over time. This could help in dealing a lot of damage as DOTs take away a percentage of the victim's maximum health. This could also help in buying Kenshi some time before his opponents strike with a strong special attack of their own. If he needs to, his SP1 can drain their power for good measure. If an opponent tags in at the same time as Kenshi, the ambush will have absolutely no effect.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Kenshi. Having a card that "counters" Kenshi does not mean it is always a good choice.
Good with[]
- Scorpion/Ninjutsu & Sub-Zero/Cryomancer: Kenshi gains 30% Attack from Scorpion and 30% Health from Sub-Zero.
- Wrath Hammer, Kung Jin/Shaolin, Scorpion/Hellspawn & Bloody Tomahawk: Kenshi can gain a Bar of Power for each of these supports.
Good Against[]
Countered by[]
- Raiden/Dark, Raiden/MK11, Jade/MK11 & Liu Kang/Klassic: All of them can reverse the effects of Kenshi's fire, healing from it instead. Dark Raiden himself would also gain power from the fire and Kenshi's SP1. MK11 Jade and Raiden spread immunity to Power Drain and DOT Healing to MK11 Teammates.
- Kintaro/Shokan Warrior: Kintaro takes less damage from Kenshi's Fire.
- Tanya/Treacherous: Tanya reduces the effects of Power Drain and Fire to herself and her teammates.
Abilities[]
Here are Kenshi's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Demonology | Passive | Ambushes opponent on tag-in, setting victim on fire. | Tag-In |
Tele-Push | First Special | Medium Damage + Power Drain | Swipe |
Demon Slice | Second Special | High Damage | Quick Tap |
Tele-Strike | X-Ray | Extreme Damage + Power | Tap |
Support Cards/Equipment[]
Here are Kenshi's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Telekinetic Master | Attack | 3-33% Bonus Attack | |
Acute Senses | Health | 3-30% Bonus Health | |
Ancestral Souls | Recovery | 20-220% Bonus Recovery | |
Sento Blade | Equipment |
25-45% Basic Attacks unblockable chance. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 6,070 | 11,551 | 5,510 | 6,032 |
Fusion I | 9,105 | 17,326 | 8,265 | 9,048 |
Fusion II | 12,139 | 23,101 | 11,020 | 12,064 |
Fusion III | 15,174 | 28,877 | 13,775 | 15,080 |
Fusion IV | 18,209 | 34,652 | 16,530 | 18,096 |
Fusion V | 21,244 | 40,427 | 19,285 | 21,112 |
Fusion VI | 24,279 | 46,202 | 22,040 | 24,128 |
Fusion VII | 27,314 | 51,978 | 24,795 | 27,144 |
Fusion VIII | 30,349 | 57,753 | 27,550 | 30,160 |
Fusion IX | 33,383 | 63,528 | 30,305 | 33,176 |
Fusion X | 39,558 | 82,138 | 35,910 | 39,312 |
Gallery[]
Trivia[]
- He shares the exact same base stats as Kenshi/Balanced.