Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
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Diamond Ronin Kenshi
Rarity Type Base Stats Price Unlock
Diamond Martial Artist Attack: 1440

Health: 1090

Toughness: 1500

Recovery: 1220

Power Gen: 120%

N/A Ronin Diamond Pack,

Elite Martial Artist Pack

Strategy[]

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Kenshi. Having a card that "counters" Kenshi does not mean it is always a good choice.


Good With[]

Good Against[]

  • Kold War Characters. Ronin characters deal 10% more damage from them.
  • Martial Artist Characters. Kenshi deals 30% more damage to them for each Ronin teammate.
  • Kenshi/Ronin (himself), Noob Saibot/MK11 & Kintaro/Shokan Warrior: Part of these characters' passive relies on blocking special attacks, while due to Kenshi's passive, after blocking a special attack his attacks become unblockable, which counters their passives.

Countered By[]

Abilities[]

Here are Kenshi's abilities.

Ability Classification Description Usage
Kenjutsu Passive When Kenshi blocks a Special Attack, his attacks gain 100% unblockable and critical for 2-4 seconds. +30% attack for each Ronin teammate vs. Martial Artists.

Ronin Characters do 10% more Damage vs. Kold War Characters.

Always Active
Tele-Push First Special Medium Damage Swipe
Tele-Suspend Second Special Very High Damage + Stun Quick Tap
Tele-Strike X-Ray Extreme Damage + Power Tap

Support Cards/Equipment[]

Here are Kenshi's support and equipment cards.

Card Classification Description Picture
Telekinetic Master Attack 3-33% Bonus Attack
Kenshi damage
Acute Senses Health 3-30% Bonus Health
Kenshi health
Ancestral Souls Recovery 20-220% Bonus Recovery
Kenshi energy
Sento Blade Equipment

25-45% Basic Attacks unblockable chance.
[Kenshi] 10-20% Special Attack 3 or X-Ray/Fatal Blow attack damage boost.
[Fusion Level X] 15% Damage boost. Faction Wars Only.

Sento kenshi post

Stats[]

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 11,108 15,657 8,700 22,643
Fusion I 16,662 23,485 13,050 33,965
Fusion II 22,216 31,314 17,400 45,286
Fusion III 27,770 39,142 21,750 56,608
Fusion IV 33,324 46,970 26,100 67,930
Fusion V 38,879 54,799 30,450 79,251
Fusion VI 44,433 62,627 34,800 90,573
Fusion VII 49,987 70,455 39,150 101,894
Fusion VIII 55,541 78,284 43,500 113,216
Fusion IX 61,095 86,112 47,850 124,538
Fusion X 72,395 111,334 56,700 147,571

Prior to Update 2.0, these are his original stats as a Gold Character.

Attack Health Toughness Recovery
1150 870 1200 970

Gallery[]

Trivia[]

  • Prior to Update 2.0, his passive was Kenjutsu: +30% attack vs. Martial Artists. Upon successful block of a Special attack, for 2 seconds Kenshi is unblockable and auto-crits.
  • Prior to Update 2.0, he costed 390 Souls.
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