Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Netherrealm/Martial Artist | Attack: 1020
Health: 900 Toughness: 1050 Recovery: 900 Power Gen: 100% |
N/A | Klassic Ninja Pack, Klassic Kombat Pack, Challenge Mode |
Strategy[]
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Noob Saibot. Having a card that "counters" Noob Saibot does not mean it is always a good choice.
Good with[]
- Klassic teammates.
- Unbridled Savagery talent
Good against[]
- Takeda/Shirai Ryu, Kenshi/Ronin, Kintaro/Shokan Warrior, Kung Jin/Bojutsu and Noob Saibot/MK11: Noob Saibot can disable enemy's block with his SP1, which nullifies block effects of these characters
- Shadow Sash, Frost Mask, Body of Steel equipments and Sand Storm modifier: These reduces block breaking chance, which Noob Saibot's Special Attack 1 effect can counter.
Countered by[]
- Cassie Cage/Undercover: Cassie Cage deals 20% more damage against Netherrealm Characters, which include Noob Saibot.
- Jacqui Briggs/Kosplay: Jacqui's Tremor, Ermac and Reptile variations have advantages over Netherrealm and Martial Artist Characters, which include Noob Saibot.
- Johnny Cage/Strike Force: Johnny and his fellow Strike Force teammates deal 10-30% more damage against Netherrealm Characters, which include Noob Saibot.
- Kenshi/Ronin & Combat Shotgun: Both the character and equipment piece deal more damage against Martial Artists, including Noob Saibot.
- Scorpion/Hellspawn, Jacqui Briggs/Cybernetic: Both characters take less damage from Netherrealm characters including Noob Saibot.
- Tremor/Aftershock: Tremor has unblockable chance against Netherrealm opponents, which include Noob Saibot.
- Centaurian Defense talent
Abilities[]
Here are Noob Saibot's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Blessed by the Shadow | Passive | Noob Saibot's Ghost Ball (Special Attack 1) disables his opponent's block, making all incoming attacks considered Unblockable for 10 seconds.
When Special Attack 2 is performed at 80%+, it activates a continuous chain of Special Attacks, up to 6 times. Klassic characters including Noob Saibot receive a 30% damage boost to all unblockable attacks. |
Upon Special Attack activation |
Ghost Ball | First Special | Medium Damage | Spin Tap |
Tele-Slam | Second Special | High Damage + Power | Spin Tap |
Together Again | Fatal Blow | Extreme Damage + Death Mark | Tap |
Support Cards/Equipment[]
Here are Noob Saibot's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Doppelganger | Attack | 3-33% Bonus Attack | |
Original Sub-Zero | Health | 3-33% Bonus Health | |
Reborn in Netherrealm | Recovery | 20-220% Bonus Recovery | |
Grim Essence | Equipment | 10-20% Power generation boost.
[Noob Saibot] Death Mark lasts 5-10s longer. [Fusion Level X] 50% Critical Hit Chance boost against enemies affected by Bleed. |
Gallery[]
Trivia[]
- Klassic Noob Saibot's Elder God Victory Stance "Rising Shadow" is his Round Victory Taunt from MK11, named "Two is Better Than One".
- Although Klassic Noob Saibot's moveset, voice and mask design is from MK11, his outfit uses same model as Klassic costume of male ninjas from MKX, even though MK11 has Klassic outfit for Noob Saibot named "HIdden Enemy". Klassic Noob Saibot's gears consists of these kustomization from MK11:
- Mask: Klassic Noob Saibot
- Sickle: Damien
- Shadow: Servant of Gong Tau