
Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Outworld | Attack: 850
Health: 1100 Toughness: 1100 Recovery: 1020 Power Gen: 100% |
450 Souls | Challenge Mode, Challenge Pack, Quest Mode (Tower 2, Quest 12), Elite Outworld Pack |
Strategy[]
He is not one of the best challenge characters in the game, his stats are low and his passive is not that powerful, so it is advised to play him only as a defensive tank or sponge. He reflects any kind of attack: basic, specials and X-rays/Fatal Blow attacks, he can reflect the most damage when not blocking; however that is dangerous unless counting with a successful saving such as the Revenant talent or any resurrect mean, and it's recommended to fully block basic attacks since the passive reflects their attacks more efficiently. The damage reflected is quite lower than the damage received. It's recommended to use him to keep your other characters safe from SP2 or X-rays from opponents, and you will have better results if equipping him with the Living Dead or Frost Orb pieces, having Revenant talent or having Quan Chi/Warlock as teammate, so this way he can reflect the most damage while avoiding death. However, if you are going to use him as an attacker, his Special Attacks are really good: Poison on SP1 which deals a good damage and Slowness on SP2.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Reptile. Having a card that "counters" Reptile does not mean it is always a good choice.
Good with[]
- Outworld Characters: Shao Kahn/Konqueror, Kotal Kahn/Sun God, Kitana/Klassic, Reptile/Nimble, among others. Those are characters that increase Outworld cards' stats or give additional support.
- Reptile/Klassic and Reptile/Noxious: Both gold Reptiles gain Critical Hit chance on poison thanks to Klassic Reptile and Noxious Reptile potentiates the poison damage that the entire team deals, not to mention the constant DOT to the opponents thanks to the Klassic one.
- Kitana/Mournful and Tanya/Treacherous: Reptile gain 1 bar of power and resistance to Power Drain so he can perform his SPs if used as an attacker.
Good Against[]
- Kitana/Day of the Dead: Reptile's poison from SP1 can stop her regeneration.
Countered by[]
- Jade/Assassin: Reptile won't be able to use his specials if Jade evades them.
- Cassie Cage/Strike Force or Jade/MK11: Their basic attacks are much faster than Reptile's, Cassie can slow Reptile and Jade will heal from poison.
Abilities[]
Here are Reptile's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Acidic Blood | Passive | When Reptile is hit by any attack, there is a chance acid blood splashes the enemy dealing unavoidable damage. | Always Active |
Acid Puke | First Special | Medium Damage + Poison | Target |
Carnivore Bash | Second Special | High Damage + Slow | Rapid Tap |
Extinction Event | X-Ray | Extreme Damage + Regen | Tap |
Support Cards/Equipment[]
Here are Reptile's support and equipment cards.
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 6,557 | 15,801 | 6,380 | 18,931 |
Fusion I | 9,835 | 23,701 | 9,570 | 28,397 |
Fusion II | 13,114 | 31,601 | 12,760 | 37,862 |
Fusion III | 16,392 | 39,501 | 15,950 | 47,328 |
Fusion IV | 19,671 | 47,402 | 19,140 | 56,794 |
Fusion V | 22,950 | 55,302 | 22,330 | 66,259 |
Fusion VI | 26,228 | 63,202 | 25,520 | 75,725 |
Fusion VII | 29,506 | 71,102 | 28,710 | 85,190 |
Fusion VIII | 32,785 | 79,003 | 31,900 | 94,656 |
Fusion IX | 35,851 | 86,902 | 35,090 | 104,122 |
Fusion X | 42,733 | 112,358 | 41,580 | 123,379 |
Gallery[]
Trivia[]
- Prior to Update 2.0, he costed 368 Souls.