Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Martial Artist | Attack: 1600
Health: 1475 Toughness: 1400 Recovery: 1450 Power Gen: 120% |
N/A | The Krypt, Klassic Tower, Mortal Kombat 1 Scorpion Special Pack, Mortal Kombat 1 Scorpion Kollection, Scorpion Brutality Pack |
Strategy[]
N/A
Interactions[]
N/A
Good against[]
N/A
Countered by[]
N/A
Abilities[]
Here are MK1 Scorpion's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Wielding Fire | Passive | Fire Vitality per hit 2%
When MK1 Scorpion successfully hits his opponent, he gains 2% of Fire Vitality Energy. Successful Special and Fatal Blow Attacks gain more Fire Vitality Energy: Special Attack 1 - 10% of Energy Special Attack 2 - 30% of Energy Fatal Blow - 50% of Energy When a Fire Vitality bar fills, MK1 Scorpion gains Shield for 7 seconds and increases his Attack based on the Fire Vitality meter: 1 bar - 10% Attack Boost 2 bars - 15% Attack Boost Full/3 bars - 25% Attack Boost When MK1 Scorpion receives fatal damage, if the Fire Vitality meter is full (3 bars), he ignites to stay alive and the Fire Vitality meter starts to drain. Ignited MK1 Scorpion is immune to damage and all negative Kombat Effect. He cannot be tagged out, and his power generation is increased by 20%. If ignited and the Fire Vitality meter has completely drained, he explodes and deals heavy damage to the active opponent. MK1 Scorpion gains more Fire Vitality energy on Basic Attacks for each Martial Artist teammate. |
Always Active |
Catching Fire | First Special | Medium Damage + Snare | Quick Tap |
Flying Master | Second Special | High Damage + Cripple | Target |
Wildfire | Fatal Blow | Extreme Damage + Fire | Tap |
Support Cards/Equipment[]
Here are Scorpion's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Wraith | Attack | 3-33% Bonus Attack | |
Clan: Shirai Ryu | Health | 3-33% Bonus Health | |
Rival: Sub-Zero | Recovery | 20-220% Bonus Recovery | |
Shirai Ryu Kunai | Equipment | 15-25% Critical Hit Chance Boost.
[Scorpion] 20-30% Special Attack 1 and 2 unblockable chance. [Fusion Level X] 50% Damage boost against enemies affected by Stun or Slow. |
|
Specter's Infernal Chains | Equipment | 70% Chance to drain 33% Power on Special Attack 1. 25% Chance to avoid damage from opponent's Special Attack and apply Fire. User reflects 30% of avoided damage to the opponent. 20-150% Damage boost. Shirai Ryu Tower only. 40-300% Max health boost. Shirai Ryu Tower only. [Scorpion] [Set] If this is equipped alongside Specter's Burning Vengeance, any DIAMOND Scorpion gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [Fusion Level X] [Scorpion, Smoke] 50% Chance opponent is immediately pulled back with a Spear and stunned when tagging out. |
|
Specter's Burning Vengeance | Equipment | User deals additional damage to opponent team and applies Team Fire on special Attacks 5 times per battle, These Fires can stack. 40% chance to gain 0,5 Bar of power when opponents resist a debuff. 300-1200% Max health Boost. Shirai Ryu Tower only. [Scorpion] [Set] If this is equipped alongside Specter's Infernal Chains, any DIAMOND Scorpion gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [Fusion Level X] User explodes into flames when defeated, dealing 30% (15% for bosses) damage of max HP to the all opponents and applying Team Shield Break. |
|
Restless Ninja's Call to Arms | Equipment | 15-35% Critical Hit chance boost.
50-100% Chance to apply Snare for 10 sec after performing successful Special Attack 1. 40-300% Damage boost. Klassic Tower only. [SCORPION] [SET] If this is equipped alongside Restless Ninja's Figure, any DIAMOND Scorpion gains an ability to perform a Friendship. Once the last opponent's Health is under 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately. [Fusion Level X] 25% Chance to steal 5% of opponent's max Power on Basic Critical hits. |
|
Restless Ninja's Call to Arms | Equipment | 5-15% Chance to apply Curse on Basic attacks. This Curse can stack up to 2 times.
50-70% Resistance to all debuffs for the user while the opponent is affected by Snare or Curse. 75-225% Damage boost. Klassic Tower only. 150-450% Max health boost. Klassic Tower only. [SCORPION] Scorpion has a 10% chance to counter-attack opponent's basic combo attacks by vanishing into the fire, crawling from under the ground and hugging the opponent's legs, dealing fire damage and stealing the opponent's attack 10% for himself. Max. 30-40% stolen attack from each opponent. [SCORPION] [SET] If this is equipped alongside Restless Ninja's Call to Arms, any DIAMOND Scorpion gains an ability to perform a Friendship. Once the last opponent's Health is under 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately. [Fusion Level X] After 20 successful Basic Attacks the next successful Special Attack will inevitably be Critical. |
Stats[]
N/A
Gallery[]
Trivia[]
N/A