Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
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Vengeful Shinnok
Rarity Type Base Stats Price Unlock
Gold Netherrealm Attack: 1275

Health: 1100

Toughness: 1000

Recovery: 1100

Power Gen: 100%

450

Souls

Challenge Mode, Challenge Pack, Netherrealm Elder God Pack, Elite Netherrealm Elder God Pack

Strategy[]

This Shinnok is one of the characters with the highest stats in the game for the Gold tier. He can be safely used as an attacker despite his slow combos, due to the damage his basic attacks deal and the powerful Special Attacks he can perform, being SP1 a dispel (making him good against DOT dealers) and SP2 deal Fire DOT but has a really high damage; also using Shinnok as an attacker gives more probability to trigger the Shadow Armor of his passive (because the chance to activate it is really low). Otherwise, he can be use as a defense tank by absorbing and taking away DOTs using Dispel and make the opponents bleed because of his armor, plus being more protected from enemy's Special Attacks.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Shinnok. Having a card that "counters" Shinnok does not mean it is always a good choice.

Good with[]

  • Netherrealm Characters.
  • Triborg/Sektor (LK-9T9) and Goro/Tigrar Fury: Goro allows Shinnok to apply fire to the enemy when he tags in and Sektor augments the fire damage of Shinnok's Special Attack 2.
  • Kintaro/Shokan Warrior: Kintaro gives Shinnok increased resistance to Fire while he can be a fire dealer.
  • Quan Chi/Warlock: He grants Shinnok one resurrect while Shinnok gives Critical Chance to Quan Chi.
  • Mileena/Vampiress: Both Mileena and Shinnok (with his Shadow Armor) can cause bleed, and Mileena gives 50% damage boost to Shinnok when he bleeds the opponent.
  • Noob Saibot/MK11: Noob Saibot gives 50% more damage to crit and lethal attacks for Netherrealm class.

Good Against[]

  • Special Attacks: his Shadow Armor (if being worn) protects him by halfing the incoming damage from SPs and dealing Bleed if successfully blocked.

Countered by[]

Abilities[]

Here are Shinnok's abilities.

Ability Classification Description Usage
Seething Shadow Passive Shinnok can gain Shadow Armor by executing a Combo Ender. This halves damage from Special Attacks and causes bleed when special attacks are blocked. +20% critical hit chance for all Netherrealm Characters on the team On Combo Enders, Blocking enemy Specials
Krushing Shoulder First Special Medium Damage + Dispel Swipe
Hell Blast Second Special High Damage + Fire Rapid Tap
The Devil's Hand X-Ray Extreme Damage + Curse Tap

Support Cards/Equipment[]

Here are Shinnok's support and equipment cards.

Card Classification Description Picture
Jin Sei Corruption Attack 3-33% Bonus Attack
Shinnok damage
Ruler of NetherRealm Health 3-33% Bonus Health
Shinnok health
Rival: Raiden Recovery 20-220% Bonus Recovery
Shinnok energy
Shinnok's Amulet Equipment 25-45% Recovery boost.

[Shinnok] 10-20% Power generation boost.

[Fusion Level X] 25% Chance to convert 50% damage to health on Special Attack 2.

Amulet shinnok post

Stats[]

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 8,504 13,662 5,800 6,380
Fusion I 12,756 20,493 8,700 9,570
Fusion II 17,008 27,324 11,600 12,760
Fusion III 21,261 34,155 14,500 15,950
Fusion IV 25,513 40,986 17,400 19,140
Fusion V 29,765 47,817 20,300 22,330
Fusion VI 34,017 54,648 23,200 25,520
Fusion VII 38,269 61,479 26,100 28,710
Fusion VIII 42,521 68,310 29,000 31,900
Fusion IX 46,773 75,141 31,900 35,090
Fusion X 55,424 97,152 37,800 41,580

Gallery[]

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