Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
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Tsswparnre
Rarity Type Base Stats Price Unlock
Diamond Nomad Attack: 1310

Health: 1610

Toughness: 1940

Recovery: 1450

Power Gen: 120%

N/A TBA

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Spawn. Having a card that "counters" Spawn does not mean it is always a good choice.

Good With[]

Good Against[]

  • Characters with high toughness: Spawn's Shield Break on his SP1 will make the opponent take more damage.

Countered By[]

Abilities[]

Here are Spawn's abilities.

Ability Classification Description Usage
Hellraiser Passive During the fight, Spawn generates Necroplasm energy over time. Generation while tagged-out is 5% per second. Generation while tagged-in is based on the number of alive teammates:
  • 2 teammates - 3% per second
  • 1 teammate - 4% per second
  • Spawn is the last (or the only) character - 5% per second

When Spawn accumulates one or more bars of Necroplasm, he can counterattack the enemy and spend the available bars of Necroplasm. The more Necroplasm bars are accumulated, the stronger the counterattack will be. While tagged-in, Spawn gains 10% Attack Boost for the first active Necroplasm bar and an additional 5% per each next one.

  • 1 bar - low damage
  • 2 bars - medium damage + Stun
  • 3 bars - high damage + Stun + Cripple

Each team member (including Spawn) receives a 5-15% Max Health boost from each bar of currently accumulated Necroplasm.

Tapping on the additional bar
Guns Blazing First Special Medium Damage + Shield Break Target
Hell Chain Second Special Grapple: High Damage + Incurability Quick Tap
The Eighth Circle of Hell Fatal Blow Extreme Damage + Oblivion Tap

Support Cards/Equipment[]

Here are Spawn's support and equipment cards.

Card Classification Description Picture
Infernal Arms Attack 3-33% Bonus Attack
Spawn 11 PR Attack
Hell-Born Parasite Health 3-33% Bonus Health
Hell-Born Parasite
Necroplasm Catalyst Recovery 20-220% Bonus Recovery
Spawn 11 PR Energy
K7-Leetha Equipment 30-60% Toughness Boost.

[Spawn] Heal the weakest teammate for 20-40% of damage dealt on Special Attack 2.

[Fusion Level X] 25% Power generation boost

K7 leetha spawn PostEvo

Stats[]

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 10,105 23,126 11,252 26,912
Fusion I 15,158 34,689 16,878 40,368
Fusion II 20,211 46,252 22,504 53,824
Fusion III 25,263 57,815 28,130 67,280
Fusion IV 30,316 69,378 33,756 80,736
Fusion V 35,369 80,941 39,382 94,192
Fusion VI 40,421 92,504 45,008 107,648
Fusion VII 45,474 104,067 50,634 121,104
Fusion VIII 50,527 115,630 56,260 134,560
Fusion IX 55,579 127,193 61,886 148,016
Fusion X 65,859 164,452 73,332 175,392

Gallery[]

Trivia[]

  • Prior to Update 6.0, this was Tormented Soul Spawn's original passive effect:
During the fight, Spawn generates Necroplasm energy over time. Generation while tagged-out is 4% per second. Generation while tagged-in is based on the number of alive teammates:
  • 2 teammates - 0.7% per second
  • 1 teammate - 1.35% per second
  • Spawn is the last (or the only) character - 2% per second

When Spawn accumulates one or more bars of Necroplasm, he can counterattack the enemy and spend the available bars of Necroplasm. The more Necroplasm bars are accumulated, the stronger the counterattack will be.

  • 1 bar - low damage
  • 2 bars - medium damage + 50% Chance Stun
  • 3 bars - high damage + 100% Chance Stun

Each team member (including Spawn) receives a 5-15% Max Health boost from each bar of currently accumulated Necroplasm.

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