Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Nomad | Attack: 1310
Health: 1610 Toughness: 1940 Recovery: 1450 Power Gen: 120% |
N/A | TBA |
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Spawn. Having a card that "counters" Spawn does not mean it is always a good choice.
Good With[]
- Any character that has a class support, for example:
- Scorpion/Ninjutsu, Kotal Kahn/Sun God, Sonya Blade/Demolition for damage boost
- Sub-Zero/Cryomancer, Reptile/Nimble, Johnny Cage/A-List for health boost
- Kung Jin/Shaolin, Scorpion/Hellspawn, Kitana/Mournful, Kenshi/Balanced for starting power
- Cassie Cage/Covert Ops, Liu Kang/Fire God, Sindel/MK11 for block breaking chance
- Baraka/Lizard, Bo' Rai Cho/Dragon Breath, Kenshi/Elder God, Kung Jin/Standard, Reptile/Klassic, Shinnok/Vengeful for crit chance boost
- D'Vorah/Wretch, Kung Lao/Hat Trick, Noob Saibot/MK11 for crit damage boost...
- Fujin/MK11: Spawn receives chance to apply Dispel on special attack from Fujin.
- Jax Briggs/Heavy Weapons and Terminator/Dark Fate: Spawn (who already has high health and toughness) will receive toughness boost from Jax and reduced damage from Terminator, making a very defensive team.
- Tremor/Aftershock: Spawn will receive a block breaking chance against Netherrealm opponents from Tremor.
Good Against[]
- Characters with high toughness: Spawn's Shield Break on his SP1 will make the opponent take more damage.
Countered By[]
- Ronin Team, Johnny Cage/Strike Force, Cassie Cage/Undercover and Erron Black/Gunslinger: These characters deal more damage to certain class of opponents, that makes Spawn's nomad class a disadvantage to him.
- Jacqui Briggs/Cybernetic and Scorpion/Hellspawn: These characters take less damage from Netherrealmers.
- Jacqui Briggs/Kosplay: Since Spawn is a Nomad, any of Jacqui's kosplay has some kind of advantage over him.
- Kabal/MK11: Kabal can reverse Stun on his MK11 teammates.
- Kombat Cup team: Kombat Cup team is immune to Stun and Cripple from Sonya and Cassie.
Abilities[]
Here are Spawn's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Hellraiser | Passive | During the fight, Spawn generates Necroplasm energy over time. Generation while tagged-out is 5% per second. Generation while tagged-in is based on the number of alive teammates:
When Spawn accumulates one or more bars of Necroplasm, he can counterattack the enemy and spend the available bars of Necroplasm. The more Necroplasm bars are accumulated, the stronger the counterattack will be. While tagged-in, Spawn gains 10% Attack Boost for the first active Necroplasm bar and an additional 5% per each next one.
Each team member (including Spawn) receives a 5-15% Max Health boost from each bar of currently accumulated Necroplasm. |
Tapping on the additional bar |
Guns Blazing | First Special | Medium Damage + Shield Break | Target |
Hell Chain | Second Special | Grapple: High Damage + Incurability | Quick Tap |
The Eighth Circle of Hell | Fatal Blow | Extreme Damage + Oblivion | Tap |
Support Cards/Equipment[]
Here are Spawn's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Infernal Arms | Attack | 3-33% Bonus Attack | |
Hell-Born Parasite | Health | 3-33% Bonus Health | |
Necroplasm Catalyst | Recovery | 20-220% Bonus Recovery | |
K7-Leetha | Equipment | 30-60% Toughness Boost.
[Spawn] Heal the weakest teammate for 20-40% of damage dealt on Special Attack 2. [Fusion Level X] 25% Power generation boost |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 10,105 | 23,126 | 11,252 | 26,912 |
Fusion I | 15,158 | 34,689 | 16,878 | 40,368 |
Fusion II | 20,211 | 46,252 | 22,504 | 53,824 |
Fusion III | 25,263 | 57,815 | 28,130 | 67,280 |
Fusion IV | 30,316 | 69,378 | 33,756 | 80,736 |
Fusion V | 35,369 | 80,941 | 39,382 | 94,192 |
Fusion VI | 40,421 | 92,504 | 45,008 | 107,648 |
Fusion VII | 45,474 | 104,067 | 50,634 | 121,104 |
Fusion VIII | 50,527 | 115,630 | 56,260 | 134,560 |
Fusion IX | 55,579 | 127,193 | 61,886 | 148,016 |
Fusion X | 65,859 | 164,452 | 73,332 | 175,392 |
Gallery[]
Trivia[]
- Prior to Update 6.0, this was Tormented Soul Spawn's original passive effect:
During the fight, Spawn generates Necroplasm energy over time. Generation while tagged-out is 4% per second. Generation while tagged-in is based on the number of alive teammates:
When Spawn accumulates one or more bars of Necroplasm, he can counterattack the enemy and spend the available bars of Necroplasm. The more Necroplasm bars are accumulated, the stronger the counterattack will be.
Each team member (including Spawn) receives a 5-15% Max Health boost from each bar of currently accumulated Necroplasm. |