Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Martial Artist | Attack: 1250
Health: 1500 Toughness: 1350 Recovery: 1380 Power Gen: 110% |
N/A | Kold War Diamond Pack, Fire and Ice Pack, Elite Martial Artist Pack, Lin Kuei Tower, Kold War Tower |
Strategy[]
Kold War Sub-Zero (now called Kold Sub-Zero) is a resilient tank but also possesses some serious offense. Frostbite from his passive is applied before a SP, allowing that SP to receive huge critical damage boost if it crits. His passive increases power generation and decrease opponent power generation for each Kold teammate with Sub-Zero. And frostbite can help reduce the threat from dangerous SP specialist, making it harder for them to gain power.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Sub-Zero. Having a card that "counters" Sub-Zero does not mean it is always a good choice.
Good With[]
- Kold War characters.
- Characters with Frostbite, such as Sub-Zero/MK11 and Triborg/Sub-Zero (LK-520).
- Kung Jin/Prime & Bo' Rai Cho/Dragon Breath: Sub-Zero receives more critical hit chance from these characters.
- Kung Lao/Hat Trick and Triborg/Cyrax(LK-4D4): Sub-Zero gains more critical damage from these characters.
Good Against[]
- Day of the Dead characters.
- Characters that rely on special attacks: His power gen decrease and frostbite make it harder for them to gain power.
Countered By[]
- Ronin characters.
- Characters with starting power: Their starting power are unaffected by his passive.
- Characters with immunity to critical damage, such as Kenshi/Elder God.
- Characters with special attack evasion such as Jade/Assassin.
Abilities[]
Here are Sub-Zero's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Arms Race | Passive | Increases team's power generation and decreases opponents power generation for each Kold War team member. Kold War Sub-Zero does +50% critical damage against enemies affected by frostbite. Kold War teammates using Special Attacks have a 30-50% chance to cause frostbite.
Kold War characters do 10% more damage versus Day of the Dead Characters. |
Always Active |
Ice Ball | First Special | Medium Damage + Freeze | Quick Tap |
Ice Klone Smash | Second Special | High Damage + Freeze | Rapid Tap |
Deep Freeze | X-Ray | Extreme Damage + Shield | Tap |
Support Cards/Equipment[]
Here are Sub-Zero's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Cryomancer | Attack | 3-33% Bonus Attack | |
Clan: Lin Kuei | Health | 3-33% Bonus Health | |
Brother: Noob Saibot | Recovery | 20-220% Bonus Recovery | |
Ice Daggers | Equipment | 30-50% Basic attack damage boost. [Sub-Zero] 30-50% Chance to convert 50% damage to health on Special Attack 2. |
|
Kuai Liang's Bracers | Equipment | 20-40% Basic attack damage boost. 10-50% Damage boost. Lin Kuei Tower only. 20-100% Max Health Boost. Lin Kuei Tower only. [Sub-Zero] [SET] If this is equipped with another 1 card from Kuai Liang's set, Diamound Characters gain a 40% chance to perform a Special Combo Ender dealing massive damage. If it is the last opponent and they are under 25% health, Sub-Zero performs a Brutality instead, ending the fight Immediately. [Fusion Level X] 20% Chance to apply Freeze when an opponent blocks Basic Attack. |
|
Kuai Liang's Scepter | Equipment | 0.5-1.5 Bar of starting Power.
50-100% Lethal Blow chance against enemies affected by Freeze: +300% damage. 100-500% Damage boost. Lin Kuei Tower only. [Sub-Zero] [SET] If this is equipped with another 1 card from Kuai Liang’s set, Diamond Character gain a 40% chance to perform a Special Combo Ender dealing massive damage. If it is the last opponent and they are under 25% health, Sub-Zero performs a Brutality instead, ending the fight immediately. [Fusion Level X] 100% Chance to apply Bleed when hitting an opponent affected by Freeze. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 9,642 | 21,546 | 7,830 | 25,613 |
Fusion I | 14,463 | 32,319 | 11,745 | 38,419 |
Fusion II | 19,285 | 43,092 | 15,660 | 51,226 |
Fusion III | 24,105 | 53,865 | 19,575 | 64,032 |
Fusion IV | 28,927 | 64,638 | 23,490 | 76,838 |
Fusion V | 33,748 | 75,411 | 27,405 | 89,645 |
Fusion VI | 38,569 | 86,184 | 31,320 | 102,451 |
Fusion VII | 43,390 | 96,957 | 35,235 | 115,258 |
Fusion VIII | 48,212 | 107,730 | 39,150 | 128,064 |
Fusion IX | 53,033 | 118,503 | 43,065 | 140,870 |
Fusion X | 62,843 | 153,216 | 51,030 | 166,925 |
Prior to Update 2.0, these are his original stats as a Gold Character.
Attack | Health | Toughness | Recovery | Power Gen |
---|---|---|---|---|
1000 | 1200 | 1075 | 1100 | 110% |
Gallery[]
Trivia[]
- Prior to Update 2.0, his passive was Arms Race: Increases your Team's POWER GENERATION and decreases opponent team's POWER GENERATION for each Kold War team member. +50% CRIT DAMAGE vs frozen opponents.
- Prior to Update 2.0, he costed 400 Souls.