Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Martial Artist/Spec Ops | Attack: 1150
Health: 1050 Toughness: 1025 Recovery: 1100 Power Gen: 100% |
450 Souls | Challenge Mode, Challenge Pack, Elite Martial Artist Pack, Elite Spec Ops Pack |
Strategy[]
He is thought to be a support character for the team rather an attacker. When fighting, a defensive gameplay is advised to take advantage of his passive and because his basic attacks are a bit unsafe. He acts like a support all the time due to the big bonuses he gives to the other Kombat Kids, being them the main attackers and protagonists of the matches. To achieve the best result possible, it's ideal to pair Takeda with kombat kids that actually have stat boosts for the same classes Takeda or his teammates are. When using Takeda as an attacker, it's advised to block every basic attack to trigger his counter attack which also helps him to regenerate power, and wait until his Special Attack 2 which is unblockable and has a very high damage.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Takeda. Having a card that "counters" Takeda does not mean it is always a good choice.
Good with[]
- Scorpion/Ninjutsu and Sonya Blade/Demolition. Takeda receives double attack boost from both characters.
- Cassie Cage/Covert Ops and Jacqui Briggs/High Tech. Takeda receives unblockable chance and increased power generation, and at the same time, Cassie and Jacqui get stat boosts.
- Kenshi/Balanced and Kung Jin/Shaolin. Takeda receives two starting bars of power and Kung Jin receives stat boosts.
- Jacqui Briggs/Kosplay or Cassie Cage/Strike Force. Jacqui nor Cassie give Takeda any advantages, but using them as the main attackers with Takeda as support proves to be an unfailing strategy.
Good Against[]
- Jade/Assassin. One must not counter Jade by doing combo enders and Specials, but blocking and hitting without swiping; that's Takeda's strongest point since by blocking he possibly gets a counter attack that Jade can't evade.
- Jade/MK11. Since this Jade can evade basic attacks, by blocking Takeda can achieve his counter attack and do damage, and at the same time get enough power for SP2.
Countered by[]
- Cassie Cage/Strike Force. She can slow down and remove crits and lethal damage, limiting the already unsafe basic attacks of Takeda, or steal the Power brought by Kung Jin/Shaolin if paired with him.
- Mileena/Ravenous. Her fast attacks and ability to do DOTs and Stun can also limit the attack chance of Takeda.
- Cassie Cage/Covert Ops: She can her Spec Ops teammates can perform unblockable attacks, including basic attacks.
Abilities[]
Here are Takeda's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Sharp As A Whip | Passive | When Takeda successfully blocks any basic attack, there is a chance he counters. Kung Jin, Cassie Cage, and Jacqui Briggs gain +30% damage, health and critical hit damage when on the same team. | When Blocking, Always active |
Fist Whirlwind | First Special | Medium Damage + Weaken | Quick Tap |
Spear Ryu Phase | Second Special | Grapple: High Damage | Quick Tap, Double Spin Tap |
Air Whiplash | X-Ray | Extreme Damage + Luck | Tap |
Support Cards/Equipment[]
Here are Takeda's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Chujin: Shirai Ryu | Attack | 3-33% Bonus Attack | |
Combined Training | Health | 3-33% Bonus Health | |
Father: Kenshi | Recovery | 20-220% Bonus Recovery | |
Bladed Whips | Equipment |
5-15% X-Ray/Fatal Blow attack damage boost. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 7,671 | 13,041 | 5,945 | 6,380 |
Fusion I | 11,506 | 19,562 | 8,918 | 9,570 |
Fusion II | 15,341 | 26,082 | 11,890 | 12,760 |
Fusion III | 19,177 | 32,603 | 14,863 | 15,950 |
Fusion IV | 23,012 | 39,123 | 17,835 | 19,140 |
Fusion V | 26,847 | 45,644 | 20,808 | 22,330 |
Fusion VI | 30,682 | 52,164 | 23,780 | 25,520 |
Fusion VII | 34,518 | 58,685 | 26,753 | 28,710 |
Fusion VIII | 38,353 | 65,205 | 29,725 | 31,900 |
Fusion IX | 42,188 | 71,726 | 32,698 | 35,090 |
Fusion X | 49,991 | 92,736 | 38,745 | 41,580 |