Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Nomad |
Attack: 1540 Health: 1450 Toughness: 1450 Recovery: 1560 Power Gen: 120% |
N/A | Fatal Klassic Tower, Killer Joke Pack |
Strategy[]
Each Decks have 3 cards. DOT from Venom Deck and Buzzer Deck counts as a direct hit, therefore gives Joker power on each strike.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.
Good With[]
- Any character that has a class support, for example:
- Scorpion/Ninjutsu, Kotal Kahn/Sun God, Sonya Blade/Demolition for damage boost
- Sub-Zero/Cryomancer, Reptile/Nimble, Johnny Cage/A-List for health boost
- Kung Jin/Shaolin, Scorpion/Hellspawn, Kitana/Mournful, Kenshi/Balanced for starting power
- Cassie Cage/Covert Ops, Liu Kang/Fire God, Sindel/MK11 for block breaking chance
- Baraka/Lizard, Bo' Rai Cho/Dragon Breath, Kenshi/Elder God, Kung Jin/Standard, Reptile/Klassic, Shinnok/Vengeful for crit chance boost
- D'Vorah/Wretch, Kung Lao/Hat Trick, Noob Saibot/MK11 for crit damage boost...
- Ermac/Klassic: Ermac's death deals damage to the opponent, as well as restores The Joker's health.
- Fujin/MK11: Joker receives chance to apply Dispel on special attack from Fujin.
- Jax Briggs/Heavy Weapons and Terminator/Dark Fate: Joker will receive toughness boost from Jax and reduced damage from Terminator, making a very defensive team.
- Reptile/Klassic: Reptile gives crit chance against poisoned opponents and immunity to poison, which makes Joker restore his health without being overridden by Poison.
- Tremor/Aftershock: The Joker will receive a block breaking chance against Netherrealm opponents from Tremor.
- Maxed Nomad's Buzz Saw and Bi Han's Tormentor equipments: If equipped with these pieces, not only Joker restores health but will also receive bars of power from teammate KO.
Good Against[]
- Characters with high toughness: The Joker's Shield Break on his SP1 will make the opponent take more damage.
- Battles with opponents equipped, especially Faction War and event tower battles: The Joker's "Grinning Deck" has a chance to destroy opponent's armor or weapon equipment.
- Cassie Cage/Kombat Cup: Joker's Grinning Deck can disable Cassie and her Kombat Cup teammate's special attacks as it does not count as a Cripple.
- Liu Kang/Klassic: Liu Kang can take damage from Joker's DOTs as it is not Bleed/Poison/Fire and he won’t receive critical hit chance boost.
- Tremor/Black Dragon: Similar to above, Joker's Decks can bypass Tremor's debuff resistance/immunity (can apply DOTs, Cripple and Blind).
- Regeneration: Joker’s Juice from The Joker’s Venom Deck can disable healing, even against the likes of Shang Tsung/MK11 or Kitana/Day of the Dead.
Countered by[]
- Indestructible modifier.
- Incurability debuff: Incurability stops all types of healing, which should prevent Joker restoring health after a teammate KO.
- Ronin Team, Johnny Cage/Strike Force, Cassie Cage/Undercover and Erron Black/Gunslinger: These characters deal more damage to certain class of opponents, that makes Joker's nomad class a disadvantage to him.
- Jacqui Briggs/Cybernetic and Scorpion/Hellspawn: These characters take less damage from Netherrealmers.
- Jacqui Briggs/Kosplay: Since Joker is a Nomad, any of Jacqui's kosplay has some kind of advantage over him.
- Kabal/MK11: Kabal can reverse Stun on his MK11 teammates.
- Sonya Blade/Kombat Cup: Sonya and her Kombat Cup teammates are immune to Stun.
Abilities[]
Here are The Joker's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Kard Trick | Passive | Joker owns thee card decks with different unique abilities. Each time Joker enters the fight, he chooses one deck that he is going to use in this battle. By using cards from the active deck, Joker inflicts damage on the opponent and also applies this deck's corresponding unique effect. The amount of cards inside the deck is limited.
· Venom Deck - The card intoxicates the opponent with "Joker's Juice". The affected opponent has a 50% chance to miss their attacks and takes small damage over time. · Grinning Deck - The explosive card deals medium damage, temporarily disables opponent's Special Attacks, and has a 50% chance to destroy opponent's armor or weapon. · Buzzer Deck - The card attaches a tiny buzzer that will continue to strike the opponent with electricity until it is out of battery. It deals more and more damage along with draining power with every strike. To remove the buzzer, the opponent has to tag-out. Each time his teammate dies, Joker gets excited and restores 10-25% of his max HP. |
On tag-in, upon teammate KO |
Harlequin Of Hate | First Special | Medium Damage + Shield Break | Target |
KAPOW | Second Special | Grapple: High Damage + Stun | Quick Tap |
SMILE | Fatal Blow | Extreme Damage + Slow | Tap |
Support Cards/Equipment[]
Here are The Joker's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Mr. Nobody | Attack | 3-33% Bonus Attack | |
Red Hood | Health | 3-33% Bonus Health | |
Clown Prince Of Crime | Recovery | 20-220% Bonus Recovery | |
Prankster's Banger | Equipment | 25-45% Basic Attacks unblockable chance. [The Joker] 30-50% Chance to apply Snare on Special Attack 2. [Fusion Level X] 50% Reduced Power cost on Special Attack 2. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 11,880 | 20,828 | 8,410 | 28,954 |
Fusion I | 17,819 | 31,241 | 12,615 | 43,430 |
Fusion II | 23,759 | 41,656 | 16,820 | 57,907 |
Fusion III | 29,699 | 52,069 | 21,025 | 72,384 |
Fusion IV | 35,639 | 62,483 | 25,230 | 86,861 |
Fusion V | 41,578 | 72,897 | 29,435 | 101,338 |
Fusion VI | 47,518 | 83,311 | 33,640 | 115,814 |
Fusion VII | 53,458 | 93,725 | 37,845 | 130,291 |
Fusion VIII | 59,398 | 104,139 | 42,050 | 144,768 |
Fusion IX | 65,338 | 114,552 | 46,255 | 159,245 |
Fusion X | 77,422 | 148,109 | 54,180 | 188,698 |