Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
Advertisement
Aftershock Tremor (2
Rarity Type Base Stats Price Unlock
Gold Martial Artist Attack: 1200

Health: 1150

Toughness: 1075

Recovery: 1050

Power Gen: 100%

450 Souls Challenge Mode, Challenge Pack, Elite Martial Artist Pack

Strategy[]

Tremor's passive, Weakest Link, allows him to seek and destroy the weakest character on the enemy's team immediately and in the process of doing so, gathering extra power. It's recommended to pair him with other Martial Artists that boost his attack (e.g. Ninjutsu Scorpion) to effectively eliminate the said opponent.

Tagging in and out constantly will allow Tremor and his team work upwards from weakest to strongest without breaking a sweat.

Last few hits of Tremor's special attack 2 are unblockable.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Tremor. Having a card that "counters" Tremor does not mean it is always a good choice.


Good With[]

Good Against[]

Countered By[]

Abilities[]

Here are Tremor's abilities.

Ability Classification Description Usage
Weakest Link Passive Each time Aftershock Tremor tags-in, the weakest enemy tags-in and is stunned. Martial Artists on the team have a chance of unblockable attacks against Netherrealm. Tag-In
Ground Quake First Special Medium Damage Rapid Tap
Stone Slam Second Special High Damage Double Quick Tap, Target
Rock Bottom X-Ray Extreme Damage + Shield Tap

Support Cards/Equipment[]

Here are Tremor's support and equipment cards.

Card Classification Description Picture
Earth Elemental Damage 3-33% Bonus Damage
Tremor damage
Black Dragon Loyalty Health 3-33% Bonus Health
Tremor health
Ally: Kano Recovery 20-220% Bonus Recovery
Tremor energy
Earth Elemental

Facemask

Equipment 20-30% Resistance to all Debuffs.

[Tremor] 10-20% Chance to convert 50% damage to health on Special Attack 1.
[Fusion Level X] 20% Power generation boost.

Facemask tremor post
Stone Fists Equipment

10-20% Attack boost.

35-285% Damage boost. Black Dragon Tower only.

[Tremor] 10-20% Chance to apply Stun on Combo Ender for 3 seconds.

[Fusion Level X] 100% Critical Hit Chance boost against stunned enemies.

StoneFists postEvo
Rockin' Bowling Stones Equipment Team gains 15-35% Unblockable chance on Basic Attacks.

Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 10-20.

150-600% Damage boost. Klassic Tower only.

[Tremor] Tremor gains Rock Energy after every Combo Ender. Gaining 7-5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks.

[Tremor] [Set] If this is equipped alongside Rockin' Token, any DIAMOND or ASCENDED Tremor gains 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.

[Fusion Level X] User's damage increases upon losing Health. The more health is lose, the higher the Damage is. Maximum damage boost - 99% at 1% Health.

Rockin bowl

Stats[]

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 8,004 14,283 6,235 6,090
Fusion I 12,006 21,425 9,353 9,135
Fusion II 16,008 28,566 12,470 12,180
Fusion III 20,010 35,708 15,588 15,225
Fusion IV 24,012 42,849 18,705 18,270
Fusion V 28,014 49,991 21,823 21,315
Fusion VI 32,016 57,133 24,941 24,360
Fusion VII 36,018 64,274 28,058 27,405
Fusion VIII 40,020 71,416 31,176 30,450
Fusion IX 44,022 78,557 34,293 33,490
Fusion X 52,164 101,568 40,635 39,690

Gallery[]

Advertisement