Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Gold | Martial Artist | Attack: 1200
Health: 1150 Toughness: 1075 Recovery: 1050 Power Gen: 100% |
450 Souls | Challenge Mode, Challenge Pack, Elite Martial Artist Pack |
Strategy[]
Tremor's passive, Weakest Link, allows him to seek and destroy the weakest character on the enemy's team immediately and in the process of doing so, gathering extra power. It's recommended to pair him with other Martial Artists that boost his attack (e.g. Ninjutsu Scorpion) to effectively eliminate the said opponent.
Tagging in and out constantly will allow Tremor and his team work upwards from weakest to strongest without breaking a sweat.
Last few hits of Tremor's special attack 2 are unblockable.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Tremor. Having a card that "counters" Tremor does not mean it is always a good choice.
Good With[]
- Martial Artist characters.
Good Against[]
- Netherrealm characters.
Countered By[]
- Johnny Cage/Kombat Cup: He can stun Tremor's team if they intend to tag.
- Sonya Blade/Kombat Cup: She and her fellow Kombat Cup teammates are immune to Stun.
- Kabal/MK11: Kabal can reflect Tremor's tag-in Stun from his MK11 teammates.
Abilities[]
Here are Tremor's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Weakest Link | Passive | Each time Aftershock Tremor tags-in, the weakest enemy tags-in and is stunned. Martial Artists on the team have a chance of unblockable attacks against Netherrealm. | Tag-In |
Ground Quake | First Special | Medium Damage | Rapid Tap |
Stone Slam | Second Special | High Damage | Double Quick Tap, Target |
Rock Bottom | X-Ray | Extreme Damage + Shield | Tap |
Support Cards/Equipment[]
Here are Tremor's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Earth Elemental | Damage | 3-33% Bonus Damage | |
Black Dragon Loyalty | Health | 3-33% Bonus Health | |
Ally: Kano | Recovery | 20-220% Bonus Recovery | |
Earth Elemental
Facemask |
Equipment | 20-30% Resistance to all Debuffs. [Tremor] 10-20% Chance to convert 50% damage to health on Special Attack 1. |
|
Stone Fists | Equipment | 10-20% Attack boost. 35-285% Damage boost. Black Dragon Tower only. [Tremor] 10-20% Chance to apply Stun on Combo Ender for 3 seconds. [Fusion Level X] 100% Critical Hit Chance boost against stunned enemies. |
|
Rockin' Bowling Stones | Equipment | Team gains 15-35% Unblockable chance on Basic Attacks.
Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 10-20. 150-600% Damage boost. Klassic Tower only. [Tremor] Tremor gains Rock Energy after every Combo Ender. Gaining 7-5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks. [Tremor] [Set] If this is equipped alongside Rockin' Token, any DIAMOND or ASCENDED Tremor gains 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [Fusion Level X] User's damage increases upon losing Health. The more health is lose, the higher the Damage is. Maximum damage boost - 99% at 1% Health. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 8,004 | 14,283 | 6,235 | 6,090 |
Fusion I | 12,006 | 21,425 | 9,353 | 9,135 |
Fusion II | 16,008 | 28,566 | 12,470 | 12,180 |
Fusion III | 20,010 | 35,708 | 15,588 | 15,225 |
Fusion IV | 24,012 | 42,849 | 18,705 | 18,270 |
Fusion V | 28,014 | 49,991 | 21,823 | 21,315 |
Fusion VI | 32,016 | 57,133 | 24,941 | 24,360 |
Fusion VII | 36,018 | 64,274 | 28,058 | 27,405 |
Fusion VIII | 40,020 | 71,416 | 31,176 | 30,450 |
Fusion IX | 44,022 | 78,557 | 34,293 | 33,490 |
Fusion X | 52,164 | 101,568 | 40,635 | 39,690 |