Rarity | Type | Base Stats | Price | Unlock |
---|---|---|---|---|
Diamond | Martial Artist | Attack: 1350
Health: 1550 Toughness: 1500 Recovery: 1320 Power Gen: 110% |
N/A | Black Dragon Diamond Pack, Earth Elemental And Protector Pack, Black Dragon Tower |
Strategy[]
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Tremor. Having a card that "counters" Tremor does not mean it is always a good choice.
Good With[]
- Black Dragon teammates.
- Characters who Cripple, Weaken and Stun including Liu Kang/Klassic, Goro/Klassic, Jade/Assassin, Jason Voorhees/Nightmare, Bo' Rai Cho/Dragon Breath, etc.: With any character who deals these debuffs, Tremor can deal more damage against them and spread this ability to his Black Dragon teammates.
- Kung Jin/Shaolin, Scorpion/Hellspawn, Wrath Hammer & Bloody Tomahawk: Tremor can start the match with 1 Bar of Power for each support.
- Earth Elemental Mask equipment: Tremor can gain 100% debuff resistance in his Gold Skin with this equipment.
Good Against[]
- Debuffs: Tremor gains up to 70% resistance to all debuffs in Gold Skin form. If Tremor Is also equipped with his signature Earth Elemental Facemask at Fusion X, he is literally immune to all debuffs in Gold Skin form.
Countered By[]
- Liu Kang/Klassic, Raiden/Dark & Jade/MK11: All of these characters can heal from Tremor’s Fire effects on Special Attacks in Lava Skin form, with Jade spreading this to MK11 teammates.
- Kintaro/Shokan Warrior: Kintaro renders Tremor’s Lava Skin Fire effects ineffective against himself and his teammates.
- Kitana/Circle of Shadow: Kitana and her Circle of Shadow teammates are immune to Tremor’s Fear on Special 2.
- Sonya Blade/Kombat Cup: Sonya and her Kombat Cup teammates are immune to Stun on Tremor's Stun on his Special Attack 1.
Abilities[]
Here are Tremor's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Lava Skin | Passive | After using a special attack, Black Dragon Tremor sheds his Gold Skin and gains Lava Skin. While in Gold Skin form, Black Dragon Tremor gains 30-70% resistance to all debuffs. While in Lava Skin form, Black Dragon Tremor's next special attack will have fire effect, and his special attack 2 will also deal 20-50% damage to tagged-out opponents. Black Dragon Tremor switches between skin forms each time he uses a special attack. All Black Dragon teammates gain 30-50% damage boost against enemies affected by stun, cripple, and weaken. | On Special Attack. |
Ground Quake | First Special | Medium Damage + Stun | Rapid Tap |
Magma Shatter | Second Special | High Damage + Fear | Target, Double Quick Tap. |
Rock Bottom | X-Ray | Extreme Damage + Shield | Tap |
Support Cards/Equipment[]
Here are Tremor's support and equipment cards.
Card | Classification | Description | Picture |
---|---|---|---|
Earth Elemental | Damage | 3-33% Bonus Damage | |
Black Dragon Loyalty | Health | 3-33% Bonus Health | |
Ally: Kano | Recovery | 20-220% Bonus Recovery | |
Earth Elemental Facemask | Equipment | 20-30% Resistance to all Debuffs. [Tremor] 10-20% Chance to convert 50% damage to health on Special Attack 1. |
|
Stone Fists | Equipment | 10-20% Attack boost. 35-285% Damage boost. Black Dragon Tower only. [Tremor] 10-20% Chance to apply Stun on Combo Ender for 3 seconds. [Fusion Level X] 100% Critical Hit Chance boost against stunned enemies. |
|
Rockin' Token | Equipment | 15-25% Power generation boost.
Special Attack 1 deals 15-35% damage to all opponents. 20-150% Damage boost. Klassic Tower only. 40-300% Max health boost. Klassic Tower only. [Tremor] [Set] If this is equipped alongside Rockin' Bowling Stones, any DIAMOND or ASCENDED Tremor gains 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [Fusion Level X] Upon receiving fatal damage, the user resurrects with 15% Max Health and applies Slow to the opponent. Once per match. |
|
Rockin' Bowling Stones | Equipment | Team gains 15-35% Unblockable chance on Basic Attacks.
Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 10-20. 150-600% Damage boost. Klassic Tower only. [Tremor] Tremor gains Rock Energy after every Combo Ender. Gaining 7-5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks. [Tremor] [Set] If this is equipped alongside Rockin' Token, any DIAMOND or ASCENDED Tremor gains 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately. [Fusion Level X] User's damage increases upon losing Health. The more health is lose, the higher the Damage is. Maximum damage boost - 99% at 1% Health. |
Stats[]
These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.
Rank | Attack | Health | Toughness | Recovery |
---|---|---|---|---|
Normal | 10,414 | 22,264 | 8,700 | 24,499 |
Fusion I | 15,621 | 33,396 | 13,050 | 36,749 |
Fusion II | 20,828 | 44,528 | 17,400 | 48,998 |
Fusion III | 26,035 | 55,660 | 21,750 | 61,248 |
Fusion IV | 31,242 | 66,793 | 26,100 | 73,498 |
Fusion V | 36,449 | 77,925 | 30,450 | 85,747 |
Fusion VI | 41,656 | 89,057 | 34,800 | 97,997 |
Fusion VII | 46,863 | 100,189 | 39,150 | 110,246 |
Fusion VIII | 52,069 | 111,321 | 43,500 | 122,496 |
Fusion IX | 57,276 | 122,453 | 47,850 | 134,746 |
Fusion X | 67,870 | 158,323 | 56,700 | 159,667 |