Mortal Kombat Mobile Wikia
Mortal Kombat Mobile Wikia
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Black Dragon Tremor
Rarity Type Base Stats Price Unlock
Diamond Martial Artist Attack: 1350

Health: 1550

Toughness: 1500

Recovery: 1320

Power Gen: 110%

N/A Black Dragon Diamond Pack, Earth Elemental And Protector Pack, Black Dragon Tower

Strategy[]

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Tremor. Having a card that "counters" Tremor does not mean it is always a good choice.


Good With[]

Good Against[]

  • Debuffs: Tremor gains up to 70% resistance to all debuffs in Gold Skin form. If Tremor Is also equipped with his signature Earth Elemental Facemask at Fusion X, he is literally immune to all debuffs in Gold Skin form.

Countered By[]

Abilities[]

Here are Tremor's abilities.

Ability Classification Description Usage
Lava Skin Passive After using a special attack, Black Dragon Tremor sheds his Gold Skin and gains Lava Skin. While in Gold Skin form, Black Dragon Tremor gains 30-70% resistance to all debuffs. While in Lava Skin form, Black Dragon Tremor's next special attack will have fire effect, and his special attack 2 will also deal 20-50% damage to tagged-out opponents. Black Dragon Tremor switches between skin forms each time he uses a special attack. All Black Dragon teammates gain 30-50% damage boost against enemies affected by stun, cripple, and weaken. On Special Attack.
Ground Quake First Special Medium Damage + Stun Rapid Tap
Magma Shatter Second Special High Damage + Fear Target, Double Quick Tap.
Rock Bottom X-Ray Extreme Damage + Shield Tap

Support Cards/Equipment[]

Here are Tremor's support and equipment cards.

Card Classification Description Picture
Earth Elemental Damage 3-33% Bonus Damage
Tremor damage
Black Dragon Loyalty Health 3-33% Bonus Health
Tremor health
Ally: Kano Recovery 20-220% Bonus Recovery
Tremor energy
Earth Elemental Facemask Equipment 20-30% Resistance to all Debuffs.

[Tremor] 10-20% Chance to convert 50% damage to health on Special Attack 1.
[Fusion Level X] 20% Power generation boost.

Facemask tremor post
Stone Fists Equipment

10-20% Attack boost.

35-285% Damage boost. Black Dragon Tower only.

[Tremor] 10-20% Chance to apply Stun on Combo Ender for 3 seconds.

[Fusion Level X] 100% Critical Hit Chance boost against stunned enemies.

StoneFists postEvo
Rockin' Token Equipment 15-25% Power generation boost.

Special Attack 1 deals 15-35% damage to all opponents.

20-150% Damage boost. Klassic Tower only.

40-300% Max health boost. Klassic Tower only.

[Tremor] [Set] If this is equipped alongside Rockin' Bowling Stones, any DIAMOND or ASCENDED Tremor gains 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.

[Fusion Level X] Upon receiving fatal damage, the user resurrects with 15% Max Health and applies Slow to the opponent. Once per match.

Rockin token
Rockin' Bowling Stones Equipment Team gains 15-35% Unblockable chance on Basic Attacks.

Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 10-20.

150-600% Damage boost. Klassic Tower only.

[Tremor] Tremor gains Rock Energy after every Combo Ender. Gaining 7-5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks.

[Tremor] [Set] If this is equipped alongside Rockin' Token, any DIAMOND or ASCENDED Tremor gains 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.

[Fusion Level X] User's damage increases upon losing Health. The more health is lose, the higher the Damage is. Maximum damage boost - 99% at 1% Health.

Rockin bowl

Stats[]

These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment. With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for level 60 characters.

Rank Attack Health Toughness Recovery
Normal 10,414 22,264 8,700 24,499
Fusion I 15,621 33,396 13,050 36,749
Fusion II 20,828 44,528 17,400 48,998
Fusion III 26,035 55,660 21,750 61,248
Fusion IV 31,242 66,793 26,100 73,498
Fusion V 36,449 77,925 30,450 85,747
Fusion VI 41,656 89,057 34,800 97,997
Fusion VII 46,863 100,189 39,150 110,246
Fusion VIII 52,069 111,321 43,500 122,496
Fusion IX 57,276 122,453 47,850 134,746
Fusion X 67,870 158,323 56,700 159,667

Gallery[]

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